defaultproperties
{
ExplosionSound(0)=Sound'ONSVehicleSounds-S.Explosions.Explosion01'
ExplosionSound(1)=Sound'ONSVehicleSounds-S.Explosions.Explosion02'
ExplosionSound(2)=Sound'ONSVehicleSounds-S.Explosions.Explosion03'
ExplosionSound(3)=Sound'ONSVehicleSounds-S.Explosions.Explosion04'
ExplosionSound(4)=Sound'ONSVehicleSounds-S.Explosions.Explosion05'
ExplosionSound(5)=Sound'ONSVehicleSounds-S.Explosions.Explosion06'
ExplosionSound(6)=Sound'ONSVehicleSounds-S.Explosions.Explosion07'
ExplosionSound(7)=Sound'ONSVehicleSounds-S.Explosions.Explosion08'
ExplosionSound(8)=Sound'ONSVehicleSounds-S.Explosions.Explosion09'
ExplosionSound(9)=Sound'ONSVehicleSounds-S.Explosions.Explosion10'
ExplosionSound(10)=Sound'ONSVehicleSounds-S.Explosions.Explosion11'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
RespawnDeadParticles=Falsch
AutoDestroy=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
ColorMultiplierRange=(Y=(Min=0.600000,Max=0.600000))
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StartLocationOffset=(X=150.000000,Z=350.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.300000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=5.000000)
InitialParticlesPerSecond=500.000000
Texture=Texture'AW-2004Particles.Energy.PurpleSwell'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.500000,Max=0.500000)
End Object
Emitters(0)=SpriteEmitter'XEffects.IonCannonDeathEffect.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
RespawnDeadParticles=Falsch
AutoDestroy=Wahr
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
ColorMultiplierRange=(Y=(Min=0.600000,Max=0.600000))
Opacity=0.500000
MaxParticles=30
StartLocationOffset=(X=150.000000,Z=200.000000)
StartLocationRange=(X=(Min=-500.000000,Max=500.000000))
StartLocationShape=PTLS_All
SphereRadiusRange=(Min=400.000000,Max=500.000000)
StartSpinRange=(X=(Max=1.000000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=300.000000,Max=400.000000))
InitialParticlesPerSecond=500.000000
Texture=Texture'ExplosionTex.Framed.exp2_framesP'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.400000,Max=0.400000)
End Object
Emitters(1)=SpriteEmitter'XEffects.IonCannonDeathEffect.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseColorScale=Wahr
RespawnDeadParticles=Falsch
AutoDestroy=Wahr
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
UseRandomSubdivision=Wahr
ColorScale(0)=(Color=(B=255,G=255,R=255))
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ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=15
StartLocationOffset=(X=150.000000,Z=350.000000)
StartLocationRange=(X=(Min=-600.000000,Max=600.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000))
StartLocationShape=PTLS_All
SphereRadiusRange=(Min=600.000000,Max=800.000000)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=300.000000,Max=400.000000))
InitialParticlesPerSecond=100.000000
Texture=Texture'ExplosionTex.Framed.exp2_framesP'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.200000,Max=0.400000)
InitialDelayRange=(Min=0.150000,Max=0.150000)
End Object
Emitters(2)=SpriteEmitter'XEffects.IonCannonDeathEffect.SpriteEmitter4'
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DetermineEndPointBy=PTEP_Distance
LowFrequencyNoiseRange=(Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
HighFrequencyNoiseRange=(Y=(Min=-80.000000,Max=80.000000),Z=(Min=-80.000000,Max=80.000000))
RespawnDeadParticles=Falsch
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AutomaticInitialSpawning=Falsch
ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.800000,Max=0.800000))
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StartLocationOffset=(X=100.000000,Z=336.000000)
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InitialDelayRange=(Min=0.300000,Max=0.300000)
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End Object
Emitters(3)=BeamEmitter'XEffects.IonCannonDeathEffect.BeamEmitter0'
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BeamDistanceRange=(Min=300.000000,Max=600.000000)
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LowFrequencyNoiseRange=(Y=(Min=-20.000000,Max=-100.000000),Z=(Min=-50.000000,Max=50.000000))
HighFrequencyNoiseRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
NoiseDeterminesEndPoint=Wahr
RespawnDeadParticles=Falsch
AutoDestroy=Wahr
AutomaticInitialSpawning=Falsch
ColorMultiplierRange=(Y=(Min=0.500000,Max=0.500000))
MaxParticles=20
StartLocationOffset=(X=-860.000000,Y=-140.000000,Z=288.000000)
StartLocationRange=(X=(Min=-10.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-80.000000,Max=10.000000))
StartLocationShape=PTLS_Sphere
UseRotationFrom=PTRS_Actor
StartSizeRange=(X=(Min=-25.000000,Max=25.000000),Y=(Max=-100.000000))
InitialParticlesPerSecond=30.000000
Texture=Texture'EpicParticles.Beams.HotBolt03aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.100000,Max=0.200000)
InitialDelayRange=(Min=0.300000,Max=0.350000)
StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.200000,Max=0.200000))
End Object
Emitters(4)=BeamEmitter'XEffects.IonCannonDeathEffect.BeamEmitter1'
Begin Object Class=BeamEmitter Name=BeamEmitter3
BeamDistanceRange=(Min=300.000000,Max=800.000000)
DetermineEndPointBy=PTEP_Distance
LowFrequencyNoiseRange=(Y=(Min=40.000000,Max=150.000000),Z=(Min=-50.000000,Max=50.000000))
HighFrequencyNoiseRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
NoiseDeterminesEndPoint=Wahr
RespawnDeadParticles=Falsch
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AutomaticInitialSpawning=Falsch
ColorMultiplierRange=(Y=(Min=0.500000,Max=0.500000))
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StartLocationOffset=(X=-780.000000,Y=86.000000,Z=288.000000)
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StartLocationShape=PTLS_Sphere
UseRotationFrom=PTRS_Actor
StartSizeRange=(X=(Min=-25.000000,Max=25.000000),Y=(Max=-100.000000))
InitialParticlesPerSecond=30.000000
Texture=Texture'EpicParticles.Beams.HotBolt03aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.100000,Max=0.150000)
InitialDelayRange=(Min=0.300000,Max=0.350000)
StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-0.300000,Max=-0.300000),Z=(Min=0.100000,Max=0.100000))
End Object
Emitters(5)=BeamEmitter'XEffects.IonCannonDeathEffect.BeamEmitter3'
Begin Object Class=BeamEmitter Name=BeamEmitter10
BeamDistanceRange=(Min=900.000000,Max=930.000000)
DetermineEndPointBy=PTEP_Distance
BeamTextureUScale=2.000000
LowFrequencyNoiseRange=(Y=(Min=-50.000000,Max=50.000000),Z=(Min=-20.000000,Max=100.000000))
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UseColorScale=Wahr
RespawnDeadParticles=Falsch
AutoDestroy=Wahr
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=1.000000)
ColorMultiplierRange=(Y=(Min=0.300000,Max=0.700000))
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StartLocationRange=(Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
UseRotationFrom=PTRS_Actor
StartSizeRange=(X=(Min=10.000000,Max=30.000000))
InitialParticlesPerSecond=30.000000
Texture=Texture'EpicParticles.Beams.HotBolt03aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.100000,Max=0.200000)
InitialDelayRange=(Min=0.300000,Max=0.300000)
StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Z=(Min=-0.300000,Max=-0.300000))
End Object
Emitters(6)=BeamEmitter'XEffects.IonCannonDeathEffect.BeamEmitter10'
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'AW-2004Particles.Weapons.PlasmaSphere'
UseParticleColor=Wahr
UseColorScale=Wahr
RespawnDeadParticles=Falsch
AutoDestroy=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
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AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(B=255,G=255,R=255))
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MaxParticles=1
StartLocationOffset=(Z=115.000000)
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=10.000000)
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InitialParticlesPerSecond=5000.000000
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.700000,Max=0.700000)
End Object
Emitters(7)=MeshEmitter'XEffects.IonCannonDeathEffect.MeshEmitter0'
AutoDestroy=Wahr
bNoDelete=Falsch
AmbientGlow=254
bDirectional=Wahr
}
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