defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseDirectionAs=PTDU_Forward
UseColorScale=Wahr
FadeIn=Wahr
RespawnDeadParticles=Falsch
UniformMeshScale=Falsch
UseRevolution=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
UseVelocityScale=Wahr
ColorScale(1)=(RelativeTime=0.330000)
ColorScale(2)=(RelativeTime=0.660000,Color=(B=255,G=128,R=255))
ColorScale(3)=(RelativeTime=1.000000)
FadeInEndTime=0.100000
MaxParticles=40
StartLocationOffset=(Z=-64.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
MeshSpawning=PTMS_Linear
MeshScaleRange=(Z=(Min=2.000000,Max=2.000000))
RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=4000.000000
Texture=Texture'EpicParticles.Smoke.Smokepuff2'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=3000.000000,Y=3000.000000,Z=1000.000000))
VelocityScale(3)=(RelativeTime=1.000000)
End Object
Emitters(0)=SpriteEmitter'XEffects.NewIonEffect.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseDirectionAs=PTDU_Forward
UseColorScale=Wahr
FadeIn=Wahr
RespawnDeadParticles=Falsch
UniformMeshScale=Falsch
UseRevolution=Wahr
UseRevolutionScale=Wahr
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
UseVelocityScale=Wahr
ColorScale(1)=(RelativeTime=0.330000,Color=(B=60,G=60,R=60,A=100))
ColorScale(2)=(RelativeTime=0.660000,Color=(B=180,G=180,R=180,A=255))
ColorScale(3)=(RelativeTime=1.000000)
FadeInEndTime=0.100000
MaxParticles=150
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=128.000000,Max=128.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
MeshScaleRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
RevolutionsPerSecondRange=(Z=(Min=0.100000,Max=0.100000))
RevolutionScale(0)=(RelativeRevolution=(Z=10.000000))
RevolutionScale(1)=(RelativeTime=1.000000)
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=50.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=4000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'EpicParticles.Smoke.Smokepuff'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
InitialDelayRange=(Min=0.100000,Max=0.100000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=-0.800000,Max=-1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=3000.000000,Y=3000.000000,Z=1000.000000))
VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=300.000000,Y=300.000000,Z=100.000000))
End Object
Emitters(1)=SpriteEmitter'XEffects.NewIonEffect.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
UseDirectionAs=PTDU_Forward
UseColorScale=Wahr
FadeIn=Wahr
RespawnDeadParticles=Falsch
UniformMeshScale=Falsch
UseRevolution=Wahr
UseRevolutionScale=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
UseVelocityScale=Wahr
ColorScale(1)=(RelativeTime=0.330000)
ColorScale(2)=(RelativeTime=0.660000,Color=(B=136,G=237,R=255))
ColorScale(3)=(RelativeTime=1.000000)
FadeInEndTime=0.100000
MaxParticles=50
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=64.000000,Max=128.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
MeshScaleRange=(X=(Min=1.500000,Max=1.500000),Y=(Min=1.500000,Max=1.500000))
RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
RevolutionScale(0)=(RelativeRevolution=(Z=1.000000))
RevolutionScale(1)=(RelativeTime=1.000000)
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=4000.000000
Texture=Texture'EpicParticles.Smoke.Smokepuff2'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
InitialDelayRange=(Min=0.050000,Max=0.050000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=2000.000000,Y=2000.000000,Z=500.000000))
VelocityScale(3)=(RelativeTime=1.000000)
End Object
Emitters(2)=SpriteEmitter'XEffects.NewIonEffect.SpriteEmitter3'
Begin Object Class=MeshEmitter Name=MeshEmitter1
StaticMesh=StaticMesh'ParticleMeshes.Complex.IonSphere'
RenderTwoSided=Wahr
UseParticleColor=Wahr
UseColorScale=Wahr
FadeOut=Wahr
FadeIn=Wahr
RespawnDeadParticles=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
AutomaticInitialSpawning=Falsch
ColorScale(1)=(RelativeTime=0.300000,Color=(B=180,G=180,R=180,A=255))
ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255,A=255))
ColorScale(3)=(RelativeTime=1.000000)
FadeOutStartTime=1.000000
FadeInEndTime=0.100000
MaxParticles=1
SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=18.000000)
StartSizeRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.800000,Max=0.800000),Z=(Min=0.400000,Max=0.400000))
InitialParticlesPerSecond=50000.000000
DrawStyle=PTDS_Darken
Texture=None
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.750000,Max=0.750000)
InitialDelayRange=(Min=1.500000,Max=1.500000)
End Object
Emitters(3)=MeshEmitter'XEffects.NewIonEffect.MeshEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseColorScale=Wahr
RespawnDeadParticles=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(B=128,G=30,R=80))
ColorScale(1)=(RelativeTime=0.600000,Color=(B=180,G=50,R=180))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=180,G=50,R=140))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=2
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.800000,RelativeSize=10.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=200.000000,Max=200.000000))
InitialParticlesPerSecond=50000.000000
Texture=Texture'EpicParticles.Flares.SoftFlare'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.250000,Max=1.250000)
InitialDelayRange=(Min=0.800000,Max=0.800000)
End Object
Emitters(4)=SpriteEmitter'XEffects.NewIonEffect.SpriteEmitter4'
Begin Object Class=SpriteEmitter Name=SpriteEmitter5
UseColorScale=Wahr
FadeOut=Wahr
FadeIn=Wahr
RespawnDeadParticles=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(B=255,G=80,R=200))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=40,R=200))
FadeOutStartTime=0.900000
FadeInEndTime=0.100000
MaxParticles=2
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.700000,RelativeSize=15.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
InitialParticlesPerSecond=50000.000000
Texture=Texture'EpicParticles.Flares.BurnFlare1'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(5)=SpriteEmitter'XEffects.NewIonEffect.SpriteEmitter5'
Begin Object Class=SpriteEmitter Name=SpriteEmitter6
UseDirectionAs=PTDU_Right
UseColorScale=Wahr
FadeOut=Wahr
FadeIn=Wahr
RespawnDeadParticles=Falsch
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(B=242,G=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=209,G=5,R=194))
FadeOutStartTime=0.600000
FadeInEndTime=0.200000
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=256.000000,Max=256.000000)
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
StartSizeRange=(X=(Min=80.000000,Max=80.000000),Y=(Min=40.000000,Max=40.000000))
InitialParticlesPerSecond=100.000000
Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.800000,Max=0.800000)
StartVelocityRadialRange=(Min=200.000000,Max=200.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
End Object
Emitters(6)=SpriteEmitter'XEffects.NewIonEffect.SpriteEmitter6'
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'ParticleMeshes.Complex.IonSphere'
RenderTwoSided=Wahr
UseParticleColor=Wahr
FadeOut=Wahr
RespawnDeadParticles=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
AutomaticInitialSpawning=Falsch
ColorMultiplierRange=(X=(Min=0.700000,Max=0.700000),Y=(Min=0.700000,Max=0.700000),Z=(Min=0.700000,Max=0.700000))
FadeOutStartTime=0.750000
MaxParticles=1
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(Z=(Min=0.200000,Max=0.200000))
InitialParticlesPerSecond=50000.000000
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=1.200000,Max=1.200000)
End Object
Emitters(7)=MeshEmitter'XEffects.NewIonEffect.MeshEmitter2'
AutoDestroy=Wahr
bNoDelete=Falsch
bNetTemporary=Wahr
RemoteRole=ROLE_DumbProxy
Style=STY_Masked
bDirectional=Wahr
}
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