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XEffects.WeaponFadeEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- XEffects.WeaponFadeEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PreBeginPlay ()
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

PreBeginPlay Source code

simulated function PreBeginPlay ( )


Defaultproperties

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter17
         StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
         RespawnDeadParticles=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         ResetOnTrigger=Wahr
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         SpinCCWorCW=(X=0.000000)
         SizeScale(0)=(RelativeSize=0.550000)
         SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.550000)
         SizeScale(2)=(RelativeTime=1.000000)
         InitialParticlesPerSecond=9999999.000000
         LifetimeRange=(Min=1.500000,Max=1.500000)
     End Object
     Emitters(0)=MeshEmitter'XEffects.WeaponFadeEffect.MeshEmitter17'

     Begin Object Class=MeshEmitter Name=MeshEmitter18
         StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
         UseMeshBlendMode=Falsch
         UseParticleColor=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         ResetOnTrigger=Wahr
         ColorScale(1)=(RelativeTime=0.300000,Color=(B=64,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         DetailMode=DM_High
         SpinCCWorCW=(X=0.000000)
         SizeScale(0)=(RelativeSize=0.550000)
         SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.650000)
         SizeScale(2)=(RelativeTime=1.000000)
         InitialParticlesPerSecond=9999999.000000
         LifetimeRange=(Min=1.750000,Max=1.750000)
     End Object
     Emitters(1)=MeshEmitter'XEffects.WeaponFadeEffect.MeshEmitter18'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter44
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         UseRevolution=Wahr
         UseRevolutionScale=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         ResetOnTrigger=Wahr
         ColorScale(0)=(Color=(B=64,G=255,R=255))
         ColorScale(1)=(RelativeTime=1.000000)
         ColorMultiplierRange=(Y=(Min=0.700000))
         MaxParticles=40
         StartLocationShape=PTLS_Sphere
         RevolutionsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.200000,Y=0.200000,Z=0.200000))
         RevolutionScale(2)=(RelativeTime=1.000000,RelativeRevolution=(X=0.700000,Y=0.700000,Z=0.700000))
         SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=4.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=2.000000,Max=2.000000))
         Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Max=40.000000))
         VelocityLossRange=(X=(Min=-1.000000,Max=-1.000000),Y=(Min=-1.000000,Max=-1.000000),Z=(Min=-1.000000,Max=-1.000000))
     End Object
     Emitters(2)=SpriteEmitter'XEffects.WeaponFadeEffect.SpriteEmitter44'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter54
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ResetOnTrigger=Wahr
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=64,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=3
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.000000)
         StartSizeRange=(X=(Min=7.000000,Max=7.000000))
         InitialParticlesPerSecond=5.000000
         Texture=Texture'AW-2004Particles.Fire.BlastMark'
         LifetimeRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(3)=SpriteEmitter'XEffects.WeaponFadeEffect.SpriteEmitter54'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter55
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(0)=(Color=(B=64,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.187500,Color=(B=64,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.375000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=0.687500,Color=(B=64,G=255,R=255))
         ColorScale(4)=(RelativeTime=1.000000)
         Opacity=0.750000
         MaxParticles=1
         SizeScale(1)=(RelativeTime=0.375000,RelativeSize=0.250000)
         SizeScale(2)=(RelativeTime=1.000000)
         InitialParticlesPerSecond=99999.000000
         Texture=Texture'EpicParticles.Flares.BurnFlare1'
         LifetimeRange=(Min=0.750000,Max=0.750000)
         InitialDelayRange=(Min=1.000000,Max=1.000000)
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(4)=SpriteEmitter'XEffects.WeaponFadeEffect.SpriteEmitter55'

     AutoDestroy=Wahr
     bNoDelete=Falsch
}

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Creation time: Mo 16.4.2007 11:20:37.031 - Created with UnCodeX