| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- XGame.xDomLetter
|
+-- XGame.xDomA
| Variables Summary |
|---|
| Inherited Variables from XGame.xDomLetter |
|---|
| BlueTeamShader, NeutralShader, RedTeamShader |
| Inherited Variables from Engine.Decoration |
|---|
| bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary |
|---|
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| Defaultproperties |
|---|
defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'XGame_rc.DomAMesh' bStatic=Falsch bStasis=Falsch Physics=PHYS_Rotating DrawScale=0.250000 bFixedRotationDir=Wahr RotationRate=(Yaw=24000) } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||