Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- XGame.xMonitor | +-- XGame.xDOMMonitor
xDOMMonitorA, xDOMMonitorB
Variables Summary | |
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byte | NewTeam |
xDOMMonitor | |
Material | ActiveShader |
Material | ActiveTeamShader |
Material | BlueShader |
Material | InactiveShader |
Material | InactiveTeamShader |
Material | RedShader |
Inherited Variables from XGame.xMonitor |
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BlueTeamShader, GRI, RedTeamShader, Team |
Inherited Variables from Engine.Decoration |
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bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary | ||
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Trigger (actor Other, pawn EventInstigator) | ||
UpdateForTeam () |
Inherited Functions from XGame.xMonitor |
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PostNetBeginPlay, SetGRI, UpdateForTeam, UpdatePrecacheMaterials |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ActiveTeamShader=Shader'XGameTextures.SuperPickups.GreyScreenS' InactiveTeamShader=Shader'XGameTextures.SuperPickups.BlackScreenS' NewTeam=255 Team=255 StaticMesh=StaticMesh'XGame_StaticMeshes.GameObjects.DOMMonitor' DrawScale=0.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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