| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- XWeapons.AssaultFire
| Variables Summary | |
|---|---|
| float | ClickTime |
| float | LastFireTime |
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire () |
![]() | FlashMuzzleFlash () | |
![]() | InitEffects () | |
![]() | ModeDoFire () | |
![]() | StartBerserk () | |
![]() | StartSuperBerserk () | |
![]() | StopBerserk () | |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowFire Source code
FlashMuzzleFlash Source code
InitEffects Source code
ModeDoFire Source code
StartBerserk Source code
StartSuperBerserk Source code
StopBerserk Source code| Defaultproperties |
|---|
defaultproperties { DamageType=Class'XWeapons.DamTypeAssaultBullet' DamageMin=7 DamageMax=7 Momentum=0.000000 bPawnRapidFireAnim=Wahr FireLoopAnim= FireEndAnim= FireSound=SoundGroup'WeaponSounds.AssaultRifle.AssaultRifleFire' FireForce="AssaultRifleFire" FireRate=0.160000 AmmoClass=Class'XWeapons.AssaultAmmo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=50.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=1.000000,Y=1.000000,Z=1.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'XEffects.AssaultMuzFlash1st' aimerror=800.000000 Spread=0.020000 SpreadStyle=SS_Random } |
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