Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealGame.TranslocatorBeacon | +-- XWeapons.TransBeacon | +-- XWeapons.BlueBeacon
Variables Summary |
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Inherited Variables from XWeapons.TransBeacon |
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bCanHitOwner, bDamaged, bHitWater, bNoAI, Disruption, DisruptionThreshold, Disruptor, Flare, Sparks, Trail, TransFlareClass, TranslocationTarget, TransTrailClass |
Inherited Variables from UnrealGame.TranslocatorBeacon |
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NextBeacon |
Functions Summary |
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Inherited Functions from XWeapons.TransBeacon |
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AimUp, BotTranslocate, Destroyed, Disrupted, EncroachedBy, EndMonitoring, EndState, HitWall, IsMonitoring, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch, SetTranslocationTarget, TakeDamage, Tick, Timer, Touch |
Inherited Functions from UnrealGame.TranslocatorBeacon |
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Destroyed, Disrupted, PostBeginPlay |
Defaultproperties |
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defaultproperties { TransTrailClass=Class'XEffects.TransTrailBlue' TransFlareClass=Class'XEffects.TransFlareBlue' LightHue=160 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |