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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.PainterFire
ONSPainterFire
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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bool | bAlreadyMarked |
bool | bDoHit |
PainterBeamEffect | Beam |
bool | bInitialMark |
bool | bMarkStarted |
bool | bValidMark |
Vector | EndEffect |
IonCannon | IonCannon |
Vector | MarkLocation |
float | MarkTime |
float | UpTime |
PainterFire | |
Sound | AquiredSound |
Sound | MarkSound |
float | PaintDuration |
String | TAGAquiredForce |
String | TAGFireForce |
String | TAGMarkForce |
float | TraceRange |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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Rotator | AdjustAim (Vector Start, float InAimError) Paint | |
BeginState () Paint | ||
DestroyEffects () | ||
DoFireEffect () | ||
EndState () Paint | ||
vector | GetFireStart (vector X, vector Y, vector Z) | |
float | MaxRange () | |
ModeHoldFire () | ||
ModeTick (float dt) Paint | ||
StartBerserk () | ||
StartSuperBerserk () | ||
StopBerserk () | ||
StopFiring () Paint | ||
Timer () Paint |
States Summary |
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Paint Source code |
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state Paint |
AdjustAim, BeginState, EndState, ModeTick, StopFiring, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { TraceRange=10000.000000 PaintDuration=1.200000 MarkSound=Sound'WeaponSounds.TAGRifle.TAGFireB' AquiredSound=Sound'WeaponSounds.TAGRifle.TAGTargetAquired' TAGFireForce="TAGFireA" TAGMarkForce="TAGFireB" TAGAquiredForce="TAGAquire" bSplashDamage=Wahr bRecommendSplashDamage=Wahr bFireOnRelease=Wahr FireEndAnim= FireRate=0.600000 AmmoClass=Class'XWeapons.BallAmmo' AmmoPerFire=1 BotRefireRate=1.000000 WarnTargetPct=0.100000 } |
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