defaultproperties
{
FireModeClass(0)=Class'XWeapons.RedeemerFire'
FireModeClass(1)=Class'XWeapons.RedeemerGuidedFire'
SelectAnim="Pickup"
PutDownAnim="PutDown"
SelectAnimRate=0.667000
PutDownAnimRate=1.000000
PutDownTime=0.450000
BringUpTime=0.675000
SelectSound=Sound'WeaponSounds.Misc.redeemer_change'
SelectForce="SwitchToFlakCannon"
AIRating=1.500000
CurrentRating=1.500000
bNotInDemo=Wahr
Description="The first time you witness this miniature nuclear device in action, you'll agree it is the most powerful weapon in the Tournament.|Launch a slow-moving but utterly devastating missile with the primary fire; but make sure you're out of the Redeemer's impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket's-eye view.||Keep in mind, however, that you are vulnerable to attack when steering the Redeemer's projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot."
DemoReplacement=Class'XWeapons.RocketLauncher'
DisplayFOV=60.000000
Priority=16
SmallViewOffset=(X=26.000000,Y=6.000000,Z=-34.000000)
CustomCrosshair=13
CustomCrossHairColor=(B=128)
CustomCrossHairScale=2.000000
CustomCrossHairTextureName="Crosshairs.Hud.Crosshair_Circle2"
InventoryGroup=0
GroupOffset=1
PickupClass=Class'XWeapons.RedeemerPickup'
PlayerViewOffset=(X=14.000000,Z=-28.000000)
PlayerViewPivot=(Pitch=1000,Yaw=-400)
BobDamping=1.400000
AttachmentClass=Class'XWeapons.RedeemerAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="Redeemer"
Mesh=SkeletalMesh'Weapons.Redeemer_1st'
DrawScale=1.200000
}
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