#include "../geometry/Vertex.hpp"
#include "../geometry/BoundingBox.hpp"
#include "../reconstruction/Reconstructor.hpp"
#include "../reconstruction/LocalApproximation.hpp"
#include "../reconstruction/FastBox.hpp"
#include "../reconstruction/QueryPoint.hpp"
#include <ext/hash_map>
#include "FastReconstruction.tcc"
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Classes | |
class | lssr::FastReconstruction< VertexT, NormalT > |
A surface reconstruction object that implements the standard marching cubes algorithm using a hashed grid structure for parallel computation. More... |