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// ==================================================================== // Class: BonusPack.MutantMessage // // For displaying localized messages related to the Mutant game type. // // Written by James Golding // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== #exec OBJ LOAD FILE=GameSounds.uax class MutantMessage extends LocalMessage; var localized string YouAreMutantMessage; var localized string SomeoneIsMutantMessage; var localized string SomeoneIsMutantMessageTrailer; var localized string FFAMessage; var localized string BottomFeederMessage; var localized string NotBottomFeederMessage; static function string GetString( optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch(SwitchNum) { case 0: // You are the Mutant return Default.YouAreMutantMessage; case 1: // Someone is the Mutant if (RelatedPRI_1 == None) return ""; return Default.SomeoneIsMutantMessage@RelatedPRI_1.PlayerName@Default.SomeoneIsMutantMessageTrailer; case 2: // First blood becomes Mutant! return Default.FFAMessage; case 3: // You are the Bottom Feeder! return Default.BottomFeederMessage; case 4: // No longer Bottom Feeder! return Default.NotBottomFeederMessage; } } static simulated function ClientReceive( PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { Super.ClientReceive(P, SwitchNum, RelatedPRI_1, RelatedPRI_2, OptionalObject); switch(SwitchNum) { case 0: // You are the Mutant P.PlayStatusAnnouncement('you_have_mutated', 1, true); break; case 1: // Someone is the Mutant P.PlayStatusAnnouncement('new_mutant', 1, true); break; case 2: // First blood becomes Mutant! P.PlayAnnouncement(sound'GameSounds.UT2K3Fanfare11', 1, true); break; case 3: // You are the Bottom Feeder! P.PlayStatusAnnouncement('bottom_feeder', 1, true); break; case 4: // No longer Bottom Feeder! P.PlayAnnouncement(sound'GameSounds.UT2K3Fanfare08', 1, true); break; } } defaultproperties { YouAreMutantMessage="You Have Mutated!" SomeoneIsMutantMessage=" " SomeoneIsMutantMessageTrailer="Has Mutated!" FFAMessage="First Blood Mutates!" BottomFeederMessage="You Are The Bottom Feeder!" NotBottomFeederMessage="No Longer Bottom Feeder!" bIsUnique=Wahr bFadeMessage=Wahr Lifetime=6 DrawColor=(B=128,G=0) StackMode=SM_Down PosY=0.242000 } |
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