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Engine.GameStats


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// ====================================================================
//  Class:  Engine.GameStats
//  Parent: Engine.Info
//
//  the GameStats object is used to send individual stat events to the
//  stats server.  Each game should spawn a GameStats object if it
//  wishes to have stat logging.
//
// ====================================================================

class GameStats extends Info
        Native Config;

var FileLog TempLog;
var GameReplicationInfo GRI;
var bool bShowBots;

var string Tab;

/** create local stat logs */
var globalconfig bool bLocalLog;
/** filename to use, check GetLogFilename() for replacements */
var globalconfig string LogFileName;

native final function string GetStatsIdentifier( Controller C );
native final function string GetMapFileName();  // Returns the name of the current map

/////////////////////////////////////
// GameStats interface

function Init()
{
    if (bLocalLog)
    {
        TempLog = spawn(class 'FileLog');
        if (TempLog != None)
        {
            TempLog.OpenLog(GetLogFilename());
        }
        else {
            Warn("Could not create output file");
        }
    }
}
function Shutdown()
{
    if (TempLog!=None)
        TempLog.Destroy();
}
function Logf(string LogString)
{
    if (TempLog!=None)
        TempLog.Logf(LogString);
}

/////////////////////////////////////
// Internals

event PostBeginPlay()
{
    Super.PostBeginPlay();

    Tab = Chr(9);
    Init();
}

event Destroyed()
{
    Shutdown();
    Super.Destroyed();
}

function string TimeStamp()
{
    local string seconds;
    seconds = string(Level.TimeSeconds);

    // Remove the centiseconds
    if( InStr(seconds,".") != -1 )
        seconds = Left( seconds, InStr(seconds,".") );

    return seconds;
}

function string Header()
{
    return TimeStamp()$Tab;
}

function String FullTimeDate()      // Date/Time in MYSQL format
{
    return Level.Year$"-"$Level.Month$"-"$Level.Day$" "$Level.Hour$":"$Level.Minute$":"$Level.Second;
}

function String TimeZone()          // Timezone (offset) of game server's local time to GTM, e.g. -4 or +5
{
    return "0";                     // FIXME Jack - currently pretending GMT
}

function String MapName()
{
    local string mapname;

    mapname = GetMapFileName();

    // Remove the file name extention .ut2
    if( InStr(mapname,".ut2") != -1 )
        mapname = Left( mapname, InStr(mapname,".ut2") );

    ReplaceText(mapname, tab, "_");

    return mapname;
}


// Stat Logging functions
function NewGame()
{
    local string out, tmp;
    local string ngTitle, ngAuthor, ngGameGameName;
    local int i;
    local mutator MyMutie;
    local GameRules MyRules;

    ngTitle         = Level.Title;          // Making local copies
    ngAuthor        = Level.Author;
    ngGameGameName  = Level.Game.GameName;
    ReplaceText(ngTitle,        tab, "_");  // Replacing tabs with _
    ReplaceText(ngAuthor,       tab, "_");
    ReplaceText(ngGameGameName, tab, "_");

    GRI = Level.Game.GameReplicationInfo;
    out = Header()$"NG"$Tab;                // "NewGame"
    out $= FullTimeDate()$Tab;      // Game server's local time
    out $= TimeZone()$Tab;          // Game server's time zone (offset to GMT)
    out $= MapName()$Tab;               // Map file name without map extention .ut2
    out $= ngTitle$Tab;
    out $= ngAuthor$Tab;
    out $= Level.Game.Class$Tab;
    out $= ngGameGameName;

    tmp = "";
    i = 0;
    foreach AllActors(class'Mutator',MyMutie)
    {
        if (tmp != "")
            tmp $= "|" $ MyMutie.Class;
        else
            tmp $= MyMutie.Class;

        i++;
    }
    foreach AllActors(class'GameRules',MyRules)
    {
        if (tmp!="")
            tmp $= "|"$MyRules.Class;
        else
            tmp $= MyRules.Class;

        i++;
    }

    if (i>0)
    {
        ReplaceText(tmp, tab, "_");
        out $= Tab $ "Mutators=" $ tmp;
    }
    Logf(out);
}

function ServerInfo()
{
    local string out, flags;
    local string siServerName, siAdminName, siAdminEmail;
    local GameInfo.ServerResponseLine ServerState;
    local int i;

    siServerName    = GRI.ServerName;   // Making local copies
    siAdminName     = GRI.AdminName;
    siAdminEmail    = GRI.AdminEmail;
    ReplaceText(siServerName,   tab, "_");
    ReplaceText(siAdminName,    tab, "_");
    ReplaceText(siAdminEmail,   tab, "_");

    out = Header() $ "SI" $ Tab;    // "SeverInfo"
    out  $= siServerName $ Tab;     // Server name
    out $= TimeZone()$Tab;          // Timezone
    out $= siAdminName$Tab;         // Admin name
    out $= siAdminEmail$Tab;        // Admin email
    out $= Tab;                     // IP:port (filled in by Master Server)

    flags = "";                         // Server flag / key combos
    Level.Game.GetServerDetails( ServerState );
    for( i=0;i<ServerState.ServerInfo.Length;i++ )
        flags $= "\\"$ServerState.ServerInfo[i].Key$"\\"$ServerState.ServerInfo[i].Value;

    ReplaceText(flags, tab, "_");
    out $= flags;
    Logf(out);
}

function StartGame()
{
    Logf( Header()$"SG" );          // "StartGame"
}


// Send stats for the end of the game
function EndGame(string Reason)
{
    local string out;
    local int i,j;
    local array<PlayerReplicationInfo> PRIs;
    local PlayerReplicationInfo PRI,t;

    out = Header()$"EG"$Tab$Reason; // "EndGame"

    // Quick cascade sort.
    for (i=0;i<GRI.PRIArray.Length;i++)
    {
        PRI = GRI.PRIArray[i];
        if ( !PRI.bOnlySpectator && !PRI.bBot )
        {
            PRIs.Length = PRIs.Length+1;
            for (j=0;j<Pris.Length-1;j++)
            {
                if (PRIs[j].Score < PRI.Score ||
                   (PRIs[j].Score == PRI.Score && PRIs[j].Deaths > PRI.Deaths) )
                {
                    t = PRIs[j];
                    PRIs[j] = PRI;
                    PRI = t;
                }
            }
            PRIs[j] = PRI;
        }
    }

    // Minimal scoreboard, shows Playernumbers in order of Score
    for (i=0;i<PRIs.Length;i++)
        out $= Tab$Controller(PRIs[i].Owner).PlayerNum;

    Logf(out);
}


// Connect Events get fired every time a player connects to a server
function ConnectEvent(PlayerReplicationInfo Who)
{
    local string out;
    if ( Who.bBot || Who.bOnlySpectator )           // Spectators should never show up in stats!
        return;

    // C	0	11d8944d9e138a5aa688d503e0e4c3e0
    out = Header()$"C"$Tab$Controller(Who.Owner).PlayerNum$Tab;

    // Login identifier
    out $= GetStatsIdentifier(Controller(Who.Owner));

    Logf(out);
}

// Connect Events get fired every time a player connects or leaves from a server
function DisconnectEvent(PlayerReplicationInfo Who)
{
    local string out;
    if ( Who.bBot || Who.bOnlySpectator )           // Spectators should never show up in stats!
        return;

    // D	0
    out = Header()$"D"$Tab$Controller(Who.Owner).PlayerNum; //"Disconnect"

    Logf(out);
}


// Scoring Events occur when a player's score changes
function ScoreEvent(PlayerReplicationInfo Who, float Points, string Desc)
{
    if ( Who.bBot || Who.bOnlySpectator )           // Just to be totally safe Spectators sends nothing
        return;
    Logf( Header()$"S"$Tab$Controller(Who.Owner).PlayerNum$Tab$Points$Tab$Desc );   //"Score"
}


function TeamScoreEvent(int Team, float Points, string Desc)
{
    Logf( Header()$"T"$Tab$Team$Tab$Points$Tab$Desc );  //"TeamScore"
}


// KillEvents occur when a player kills, is killed, suicides
function KillEvent(string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
{
    local string out;

    if ( Victim.bBot || Victim.bOnlySpectator || ((Killer != None) && Killer.bBot) )
        return;

    out = Header()$Killtype$Tab;

    // KillerNumber and KillerDamagetype
    if (Killer!=None)
    {
        out $= Controller(Killer.Owner).PlayerNum$Tab;
        // KillerWeapon no longer used, using damagetype
        out $= GetItemName(string(Damage))$Tab;
    }
    else
        out $= "-1"$Tab$GetItemName(string(Damage))$Tab;    // No PlayerNum -> -1, Environment "deaths"

    // VictimNumber and VictimWeapon
    out $= Controller(Victim.Owner).PlayerNum$Tab$GetItemName(string(Controller(Victim.Owner).GetLastWeapon()));

    // Type killers tracked as player event (redundant Typing, removed from kill line)
    if ( PlayerController(Victim.Owner)!= None && PlayerController(Victim.Owner).bIsTyping)
    {
        if ( PlayerController(Killer.Owner) != PlayerController(Victim.Owner) )
            SpecialEvent(Killer, "type_kill");                      // Killer killed typing victim
    }

    Logf(out);
}


// Special Events are everything else regarding the player
function SpecialEvent(PlayerReplicationInfo Who, string Desc)
{
    local string out;
    if (Who != None)
    {
        if ( Who.bBot || Who.bOnlySpectator )       // Avoid spectator suicide on console "type_kill"
            return;
        out = string(Controller(Who.Owner).PlayerNum);
    }
    else
        out = "-1";

    Logf( Header()$"P"$Tab$out$Tab$Desc );                  //"PSpecial"
}


// Special events regarding the game
function GameEvent(string GEvent, string Desc, PlayerReplicationInfo Who)
{
    local string out, geDesc;

    if (Who != None)
    {
        if ( Who.bBot || Who.bOnlySpectator )       // Specator could cause NameChange, TeamChange! No longer.
            return;
        out = string(Controller(Who.Owner).PlayerNum);
    }
    else
        out = "-1";

    geDesc  = Desc;
    ReplaceText(geDesc, tab, "_");                                  // geDesc, can be the nickname!

    Logf( Header()$"G"$Tab$GEvent$Tab$out$Tab$geDesc ); //"GSpecial"
}

/**
    return the filename to use for the log file. The following formatting rules are accepted:
    %P      server port
    %Y      year
    %M      month
    %D      day
    %H      hour
    %I      minute
    %S      second
    %W      day of the week
*/
function string GetLogFilename()
{
  local string result;
  result = LogFileName;
  ReplaceText(result, "%P", string(Level.Game.GetServerPort()));
  ReplaceText(result, "%N", Level.Game.GameReplicationInfo.ServerName);
  ReplaceText(result, "%Y", Right("0000"$string(Level.Year), 4));
  ReplaceText(result, "%M", Right("00"$string(Level.Month), 2));
  ReplaceText(result, "%D", Right("00"$string(Level.Day), 2));
  ReplaceText(result, "%H", Right("00"$string(Level.Hour), 2));
  ReplaceText(result, "%I", Right("00"$string(Level.Minute), 2));
  ReplaceText(result, "%W", Right("0"$string(Level.DayOfWeek), 1));
  ReplaceText(result, "%S", Right("00"$string(Level.Second), 2));
  return result;
}

defaultproperties
{
     LogFileName="Stats_%P_%Y_%M_%D_%H_%I_%S"
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:47.609 - Created with UnCodeX