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Gameplay.ACTION_DamageInstigator


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class ACTION_DamageInstigator extends ScriptedAction;

var(Action) int Damage;
var(Action) class<DamageType>        DamageType;

function bool InitActionFor(ScriptedController C)
{
    local pawn Damaged;

    Damaged = C.GetInstigator();
    Damaged.TakeDamage( Damage, Damaged, Damaged.Location, vect(0,0,0), DamageType);
    return false;   
}

function string GetActionString()
{
    return ActionString@(string(DamageType))@Damage;
}

defaultproperties
{
     Damage=10
     DamageType=Class'Engine.Crushed'
     ActionString="Damage instigator"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.859 - Created with UnCodeX