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class ACTION_DestroyActor extends ScriptedAction; var(Action) name DestroyTag; function bool InitActionFor(ScriptedController C) { local Actor a; if(DestroyTag != 'None') { ForEach C.AllActors(class'Actor', a, DestroyTag) { a.Destroy(); } } return false; } defaultproperties { ActionString="Destroy actor" } |
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