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Gameplay.ACTION_DestroyActor


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class ACTION_DestroyActor extends ScriptedAction;

var(Action) name DestroyTag;

function bool InitActionFor(ScriptedController C)
{
    local Actor a;

    if(DestroyTag != 'None')
    {
        ForEach C.AllActors(class'Actor', a, DestroyTag)
        {
            a.Destroy();
        }
    }

    return false;
}

defaultproperties
{
     ActionString="Destroy actor"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.859 - Created with UnCodeX