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Gameplay.ACTION_EndSection


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class ACTION_EndSection extends ScriptedAction;

function ProceedToNextAction(ScriptedController C)
{
    if ( C.IterationCounter > 0 )
    {
        C.ActionNum = C.IterationSectionStart;
        C.IterationCounter--;
    }
    else
    {
        C.ActionNum += 1;
        C.IterationSectionStart = -1;
    }
}

function bool EndsSection()
{
    return true;
}

defaultproperties
{
     ActionString="end section"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.875 - Created with UnCodeX