Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 |
class ACTION_EndSection extends ScriptedAction; function ProceedToNextAction(ScriptedController C) { if ( C.IterationCounter > 0 ) { C.ActionNum = C.IterationSectionStart; C.IterationCounter--; } else { C.ActionNum += 1; C.IterationSectionStart = -1; } } function bool EndsSection() { return true; } defaultproperties { ActionString="end section" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |