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Gameplay.Action_DrawHUDMaterial


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//Draw a texture on the local player's HUD
class Action_DrawHUDMaterial extends LatentScriptedAction;

var(Action) Material HUDMaterial;
var(Action) float PosX, PosY, Width, Height; //scaled to screen resolution if <= 1
var(Action) float DisplayTime;
var ScriptedHudOverlay Overlay;

function bool InitActionFor(ScriptedController C)
{
    local PlayerController PC;

    PC = C.Level.GetLocalPlayerController();
    if (PC == None)
    {
        Warn("No local player!");
        return false;
    }

    if (PC.myHUD == None)
    {
        Warn("Local player has no HUD!");
        return false;
    }

    Overlay = C.spawn(class'ScriptedHudOverlay', PC);
    Overlay.HUDMaterial = HUDMaterial;
    Overlay.PosX = PosX;
    Overlay.PosY = PosY;
    Overlay.Width = Width;
    Overlay.Height = Height;
    PC.myHUD.AddHudOverlay(Overlay);

    C.CurrentAction = self;
    C.SetTimer(DisplayTime, false);

    return true;
}

function ActionCompleted()
{
    Overlay.Destroy();
}

function bool CompleteWhenTriggered()
{
    return true;
}

function bool CompleteWhenTimer()
{
    return true;
}

defaultproperties
{
     PosX=0.400000
     PosY=0.400000
     Width=0.200000
     Height=0.200000
     DisplayTime=1.000000
     ActionString="draw HUD texture"
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:43.875 - Created with UnCodeX