Gameplay.Action_DrawHUDMaterial
- Extends
- LatentScriptedAction
Core.Object
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+-- Gameplay.ScriptedAction
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+-- Gameplay.LatentScriptedAction
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+-- Gameplay.Action_DrawHUDMaterial
Inherited Functions from Gameplay.LatentScriptedAction |
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer |
Action
var(Action) float DisplayTime;
var(Action) float Height;
var(Action) float PosX;
var(Action) float PosY;
var(Action) float Width;
function ActionCompleted ( )
function bool CompleteWhenTimer ( )
function bool CompleteWhenTriggered ( )
defaultproperties
{
PosX=0.400000
PosY=0.400000
Width=0.200000
Height=0.200000
DisplayTime=1.000000
ActionString="draw HUD texture"
}
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Creation time: Mo 16.4.2007 11:20:14.468 - Created with
UnCodeX