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class ACTION_Jump extends ScriptedAction; enum JumpType { JUMP_Normal, JUMP_Double, JUMP_DodgeLeft, JUMP_DodgeRight }; var(Action) JumpType JumpAction; function bool InitActionFor(ScriptedController C) { if ( C.Pawn == None ) return false; C.Pawn.SetPhysics(PHYS_Walking); Switch( JumpAction ) { case JUMP_Normal: C.Pawn.DoJump(false); break; case JUMP_Double: C.Pawn.DoJump(false); C.bPendingDoubleJump = true; C.bNotifyApex = true; break; case JUMP_DodgeLeft: C.Pawn.Dodge(DCLICK_Left); break; case JUMP_DodgeLeft: C.Pawn.Dodge(DCLICK_Right); break; } return false; } defaultproperties { ActionString="Jump" } |
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