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Gameplay.ACTION_KillInstigator


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class ACTION_KillInstigator extends ScriptedAction;

var() class<DamageType>      DamageType;

function bool InitActionFor(ScriptedController C)
{
    C.GetInstigator().Died( None, DamageType, C.Instigator.Location );
    return false;   
}

function string GetActionString()
{
    return ActionString@DamageType;
}

defaultproperties
{
     DamageType=Class'Engine.Crushed'
     ActionString="Damage instigator"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.906 - Created with UnCodeX