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// ifdef WITH_LIPSinc class ACTION_PlayLIPSinc extends ScriptedAction; var(Action) name LIPSincAnimName; var(Action) float Volume; var(Action) float Radius; var(Action) float Pitch; function bool InitActionFor(ScriptedController C) { C.Pawn.PlayLIPSincAnim(LIPSincAnimName, Volume, Radius, Pitch); return false; } function string GetActionString() { return ActionString; } // endif defaultproperties { Volume=1.000000 Radius=80.000000 Pitch=1.000000 ActionString="Play LIPSinc" } |
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