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class ACTION_PlayLocalSound extends ScriptedAction; var(Action) sound Sound; function bool InitActionFor(ScriptedController C) { local PlayerController P; // play appropriate sound ForEach C.DynamicActors(class'PlayerController', P) P.ClientPlaySound(Sound); return false; } function string GetActionString() { return ActionString@Sound; } defaultproperties { ActionString="play sound" } |
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