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Gameplay.ACTION_PlayLocalSound


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class ACTION_PlayLocalSound extends ScriptedAction;

var(Action)     sound   Sound;

function bool InitActionFor(ScriptedController C)
{
    local PlayerController P;

    // play appropriate sound
        ForEach C.DynamicActors(class'PlayerController', P)
            P.ClientPlaySound(Sound);
    return false;   
}

function string GetActionString()
{
    return ActionString@Sound;
}

defaultproperties
{
     ActionString="play sound"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.937 - Created with UnCodeX