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class ACTION_PlayMusic extends ScriptedAction; var(Action) string Song; var(Action) Actor.EMusicTransition Transition; var(Action) bool bAffectAllPlayers; function bool InitActionFor(ScriptedController C) { local PlayerController P; local Controller A; if( bAffectAllPlayers ) { For ( A=C.Level.ControllerList; A!=None; A=A.nextController ) if ( A.IsA('PlayerController') ) PlayerController(A).ClientSetMusic( Song, Transition ); } else { // Only affect the one player. P = PlayerController(C.GetInstigator().Controller); if( P==None ) return false; // Go to music. P.ClientSetMusic( Song, Transition ); } return false; } function string GetActionString() { return ActionString@Song; } defaultproperties { Transition=MTRAN_Fade bAffectAllPlayers=Wahr ActionString="play song" } |
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