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class ACTION_PlaySound extends ScriptedAction; var(Action) sound Sound; var(Action) float Volume; var(Action) float Pitch; var(Action) bool bAttenuate; function bool InitActionFor(ScriptedController C) { // play appropriate sound if ( Sound != None ) C.GetSoundSource().PlaySound(Sound,SLOT_Interact,Volume,true,,Pitch,bAttenuate); return false; } function string GetActionString() { return ActionString@Sound; } defaultproperties { Volume=1.000000 Pitch=1.000000 bAttenuate=Wahr ActionString="play sound" } |
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