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Gameplay.ACTION_ShootTarget


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class ACTION_ShootTarget extends ScriptedAction;

var(Action) int NumShots;
var(Action) name FiringMode;
var(Action) bool bSpray;

function bool InitActionFor(ScriptedController C)
{
    C.NumShots = NumShots;
    C.FiringMode = FiringMode;
    C.bShootTarget = true;
    C.bShootSpray = bSpray;
    return false;   
}

defaultproperties
{
     ActionString="shoot target"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.968 - Created with UnCodeX