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Gameplay.ACTION_SpawnActor


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class ACTION_SpawnActor extends ScriptedAction;

var(Action)     class<Actor>    ActorClass;
var(Action)     vector          LocationOffset;
var(Action)     rotator         RotationOffset;
var(Action)     bool            bOffsetFromScriptedPawn;
var(Action)     name            ActorTag;

function bool InitActionFor(ScriptedController C)
{
    local vector loc;
    local rotator rot;
    local actor a;

    if ( bOffsetFromScriptedPawn )
    {
        loc = C.Pawn.Location + LocationOffset;
        rot = C.Pawn.Rotation + RotationOffset;
    }
    else
    {
        loc = C.SequenceScript.Location + LocationOffset;
        rot = C.SequenceScript.Rotation + RotationOffset;
    }
    a = C.Spawn(ActorClass,,,loc,rot);
    a.Instigator = C.Pawn;
    if ( ActorTag != 'None' )
        a.Tag = ActorTag;
    return false;   
}

function string GetActionString()
{
    return ActionString@ActorClass;
}

defaultproperties
{
     ActionString="Spawn actor"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.968 - Created with UnCodeX