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class ACTION_SubTitles extends ScriptedAction; var() SceneSubtitles.ESST_Mode SubTitleMode; function bool InitActionFor(ScriptedController C) { C.Level.GetLocalPlayerController().myHUD.SubTitles.ProcessEvent( SubTitleMode ); return false; } function string GetActionString() { return ActionString; } defaultproperties { ActionString="SubTitles" } |
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