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Gameplay.ACTION_TeleportToPoint


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class ACTION_TeleportToPoint extends LatentScriptedAction;

var(Action) name DestinationTag;    // tag of destination - if none, then use the ScriptedSequence
var(Action) bool bPlaySpawnEffect;

var Actor Dest;

function bool InitActionFor(ScriptedController C)
{
    local Pawn P;
    Dest = C.SequenceScript.GetMoveTarget();

    if ( DestinationTag != '' )
    {
        ForEach C.AllActors(class'Actor',Dest,DestinationTag)
            break;
    }
    P = C.GetInstigator();
    P.SetLocation(Dest.Location);
    P.SetRotation(Dest.Rotation);
    P.OldRotYaw = P.Rotation.Yaw;
    if ( bPlaySpawnEffect )
        P.PlayTeleportEffect(false,true);
    return false;   
}

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.984 - Created with UnCodeX