Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 00144 00145 00146 00147 00148 00149 00150 00151 00152 00153 00154 00155 00156 00157 00158 00159 |
//============================================================================== // UT2K4 version of UT2BotInfoPage // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4BotInfoPage extends LockedFloatingWindow; var localized string NoInformation, AggressionCaption, AccuracyCaption, AgilityCaption, TacticsCaption; var automated GUIImage i_Portrait; var automated GUIProgressBar pb_Accuracy, pb_Agility, pb_Tactics, pb_Aggression; var automated GUIScrollTextBox lb_Deco; var automated GUISectionBackground sb_PicBK; var automated altSectionBackground sb_HistBK; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); sb_Main.SetPosition(0.363243,0.057558,0.539140,0.336132); sb_PicBK.ManageComponent(i_Portrait); sb_HistBK.Managecomponent(lb_Deco); sb_Main.Managecomponent(pb_Accuracy); sb_Main.Managecomponent(pb_Agility); sb_Main.Managecomponent(pb_Tactics); sb_Main.Managecomponent(pb_Aggression); pb_Accuracy.Caption = AccuracyCaption; pb_Agility.Caption = AgilityCaption; pb_Tactics.Caption = TacticsCaption; pb_Aggression.Caption = AggressionCaption; b_Cancel.SetVisibility(false); } function SetupBotInfo(Material Portrait, string DecoTextName, xUtil.PlayerRecord PRE) { local DecoText BotDeco; local int i; local string FavWeap, Package, TextName; // Setup the Portrait from here i_Portrait.Image = PRE.Portrait; if (DecoTextName == "") DecoTextName = PRE.TextName; if (InStr(DecoTextName, ".") != -1) Divide(DecoTextName, ".", Package, TextName); else TextName = DecoTextName; if (DecoTextName != "") BotDeco = class'xUtil'.static.LoadDecoText(Package, TextName); sb_PicBK.Caption = PRE.DefaultName; i = class'CustomBotConfig'.static.IndexFor(PRE.DefaultName); if (i != -1) { FavWeap = class'CustomBotConfig'.static.GetFavoriteWeaponFor(class'CustomBotConfig'.default.ConfigArray[i]); pb_Aggression.Value=class'CustomBotConfig'.static.AggressivenessRating(class'CustomBotConfig'.default.ConfigArray[i]); pb_Agility.Value=class'CustomBotConfig'.static.AgilityRating(class'CustomBotConfig'.default.ConfigArray[i]); pb_Tactics.Value=class'CustomBotConfig'.static.TacticsRating(class'CustomBotConfig'.default.ConfigArray[i]); pb_Accuracy.Value=class'CustomBotConfig'.static.AccuracyRating(class'CustomBotConfig'.default.ConfigArray[i]); } else { FavWeap = class'xUtil'.static.GetFavoriteWeaponFor(PRE); pb_Aggression.Value=class'XUtil'.static.AggressivenessRating(PRE); pb_Agility.Value=class'XUtil'.static.AgilityRating(PRE); pb_Tactics.Value=class'XUtil'.static.TacticsRating(PRE); pb_Accuracy.Value=class'XUtil'.static.AccuracyRating(PRE); } sb_Main.Caption = FavWeap; if (BotDeco != None) lb_Deco.SetContent( JoinArray(BotDeco.Rows, "|"), "|" ); sb_HistBK.Caption = PRE.Species.default.SpeciesName; } defaultproperties { NoInformation="No Information Available!" AggressionCaption="Aggressiveness" AccuracyCaption="Accuracy" AgilityCaption="Agility" TacticsCaption="Tactics" Begin Object Class=GUIImage Name=imgBotPic ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.097923 WinLeft=0.079861 WinWidth=0.246875 WinHeight=0.866809 RenderWeight=1.010000 End Object i_Portrait=GUIImage'GUI2K4.UT2K4BotInfoPage.imgBotPic' Begin Object Class=GUIProgressBar Name=myPB BarBack=Texture'2K4Menus.NewControls.NewStatusBar' BarTop=Texture'2K4Menus.NewControls.NewStatusFill' BarColor=(B=255,G=155) Value=50.000000 FontName="UT2SmallFont" bShowValue=Falsch StyleName="TextLabel" WinHeight=0.040000 RenderWeight=1.200000 End Object pb_Accuracy=GUIProgressBar'GUI2K4.UT2K4BotInfoPage.myPB' pb_Agility=GUIProgressBar'GUI2K4.UT2K4BotInfoPage.myPB' pb_Tactics=GUIProgressBar'GUI2K4.UT2K4BotInfoPage.myPB' pb_Aggression=GUIProgressBar'GUI2K4.UT2K4BotInfoPage.myPB' Begin Object Class=GUIScrollTextBox Name=DecoDescription CharDelay=0.002500 EOLDelay=0.500000 OnCreateComponent=DecoDescription.InternalOnCreateComponent WinTop=0.613447 WinLeft=0.353008 WinWidth=0.570936 WinHeight=0.269553 bNeverFocus=Wahr End Object lb_Deco=GUIScrollTextBox'GUI2K4.UT2K4BotInfoPage.DecoDescription' Begin Object Class=GUISectionBackground Name=PicBK WinTop=0.057558 WinLeft=0.026150 WinWidth=0.290820 WinHeight=0.661731 OnPreDraw=PicBK.InternalPreDraw End Object sb_PicBK=GUISectionBackground'GUI2K4.UT2K4BotInfoPage.PicBK' Begin Object Class=AltSectionBackground Name=HistBk LeftPadding=0.010000 RightPadding=0.010000 WinTop=0.515790 WinLeft=0.357891 WinWidth=0.546522 WinHeight=0.269553 OnPreDraw=HistBk.InternalPreDraw End Object sb_HistBK=AltSectionBackground'GUI2K4.UT2K4BotInfoPage.HistBk' WinTop=0.100228 WinLeft=0.045898 WinWidth=0.902344 WinHeight=0.759115 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |