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//============================================================================== // Created on: 08/08/2003 // Description // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4BotConfigPage extends LockedFloatingWindow; var localized string NoInformation, NoPref, DefaultString; var GUIImage BotPortrait; var GUILabel BotName; var int ConfigIndex; var xUtil.PlayerRecord ThisBot; var bool bIgnoreChange; var automated GUIImage i_Portrait; var automated moSlider sl_Agg, sl_Acc, sl_Com, sl_Str, sl_Tac, sl_Rea, sl_Jumpy; var automated moComboBox co_Weapon, co_Voice, co_Orders; var automated GUISectionBackground sb_PicBK; var class<CustomBotConfig> BotConfigClass; var array<CacheManager.WeaponRecord> Records; var localized string ResetString; var localized string AttributesString; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.InitComponent(MyController, MyOwner); sb_PicBK.ManageComponent(i_Portrait); sb_Main.SetPosition(0.350547,0.078391,0.565507,0.600586); sb_Main.Caption=AttributesString; sb_Main.ManageComponent(sl_Agg); sb_Main.ManageComponent(sl_Acc); sb_Main.ManageComponent(sl_Com); sb_Main.ManageComponent(sl_Str); sb_Main.ManageComponent(sl_Tac); sb_Main.ManageComponent(sl_Rea); sb_Main.ManageComponent(sl_Jumpy); sb_Main.ManageComponent(co_Weapon); sb_Main.ManageComponent(co_Voice); sb_Main.ManageComponent(co_Orders); class'CacheManager'.static.GetWeaponList( Records ); co_Weapon.AddItem(NoPref); for (i=0;i<Records.Length;i++) co_Weapon.AddItem(Records[i].FriendlyName,,Records[i].ClassName); for ( i = 0; i < ArrayCount(class'GameProfile'.default.PositionName); i++ ) co_Orders.AddItem(class'GameProfile'.default.PositionName[i]); co_Weapon.Onchange=ComboBoxChange; sl_Agg.MySlider.OnDrawCaption=AggDC; sl_Acc.MySlider.OnDrawCaption=AccDC; sl_Com.MySlider.OnDrawCaption=ComDC; sl_Str.MySlider.OnDrawCaption=StrDC; sl_Tac.MySlider.OnDrawCaption=TacDC; sl_Rea.MySlider.OnDrawCaption=ReaDC; sl_Jumpy.MySlider.OnDrawCaption=JumpyDC; b_OK.OnClick = OkClick; b_Cancel.Caption=ResetString; b_Cancel.OnClick=ResetClick; } function SetupBotInfo(Material Portrait, string DecoTextName, xUtil.PlayerRecord PRE) { local int i; local array<string> VoicePackClasses; local class<xVoicePack> Pack; bIgnoreChange = true; ThisBot = PRE; PlayerOwner().GetAllInt("XGame.xVoicePack", VoicePackClasses); co_Voice.MyComboBox.List.Clear(); co_Voice.AddItem(DefaultString); for ( i = 0; i < VoicePackClasses.Length; i++ ) { Pack = class<xVoicePack>(DynamicLoadObject( VoicePackClasses[i], class'Class')); if ( Pack != None ) { // Only show voices that correspond to this gender if ( class'TeamVoicePack'.static.VoiceMatchesGender(Pack.default.VoiceGender, ThisBot.Sex) ) co_Voice.AddItem( Pack.default.VoicePackName, Pack, VoicePackClasses[i] ); } } // Setup the Portrait from here i_Portrait.Image = PRE.Portrait; // Setup the decotext from here sb_PicBK.Caption = PRE.DefaultName; ConfigIndex = BotConfigClass.static.IndexFor(PRE.DefaultName); if (ConfigIndex>=0) { sl_Agg.SetValue(BotConfigClass.default.ConfigArray[ConfigIndex].Aggressiveness); sl_Acc.SetValue(BotConfigClass.default.ConfigArray[ConfigIndex].Accuracy); sl_Com.SetValue(BotConfigClass.default.ConfigArray[ConfigIndex].CombatStyle); sl_Str.SetValue(BotConfigClass.default.ConfigArray[ConfigIndex].StrafingAbility); sl_Tac.SetValue(BotConfigClass.default.ConfigArray[ConfigIndex].Tactics); sl_Rea.SetValue(BotConfigClass.default.ConfigArray[ConfigIndex].ReactionTime); sl_Jumpy.SetValue(BotConfigClass.default.ConfigArray[ConfigIndex].Jumpiness); co_Weapon.Find(BotConfigClass.default.ConfigArray[ConfigIndex].FavoriteWeapon,,True); co_Voice.Find(BotConfigClass.default.ConfigArray[ConfigIndex].CustomVoice,,True); co_Orders.Find(class'GameProfile'.static.TextPositionDescription(BotConfigClass.default.ConfigArray[ConfigIndex].CustomOrders)); } else { sl_Agg.SetValue(float(PRE.Aggressiveness)); sl_Acc.SetValue(float(PRE.Accuracy)); sl_Com.SetValue(float(PRE.CombatStyle)); sl_Str.SetValue(float(PRE.StrafingAbility)); sl_Tac.SetValue(float(PRE.Tactics)); sl_Rea.SetValue(float(PRE.ReactionTime)); sl_Jumpy.SetValue(float(PRE.Jumpiness)); co_Weapon.Find(PRE.FavoriteWeapon,,True); if ( PRE.VoiceClassName != "" ) co_Voice.Find(PRE.VoiceClassName,,True); co_Orders.SetIndex(0); } bIgnoreChange=false; } function bool OkClick(GUIComponent Sender) { BotConfigClass.static.StaticSaveConfig(); Controller.CloseMenu(false); return true; } function bool ResetClick(GUIComponent Sender) { bIgnoreChange = true; if ( ConfigIndex >= 0 ) { class'CustomBotConfig'.default.ConfigArray.Remove(ConfigIndex,1); class'CustomBotConfig'.static.StaticSaveConfig(); } ConfigIndex = -1; sl_Agg.SetValue(float(ThisBot.Aggressiveness)); sl_Acc.SetValue(float(ThisBot.Accuracy)); sl_Com.SetValue(float(ThisBot.CombatStyle)); sl_Str.SetValue(float(ThisBot.StrafingAbility)); sl_Tac.SetValue(float(ThisBot.Tactics)); sl_Rea.SetValue(float(ThisBot.ReactionTime)); sl_Jumpy.SetValue(float(ThisBot.Jumpiness)); co_Weapon.Find(ThisBot.FavoriteWeapon,false,True); if ( ThisBot.VoiceClassName != "" ) co_Voice.Find(ThisBot.VoiceClassName,false,True); else co_Voice.SetIndex(0); co_Orders.SetIndex(0); bIgnorechange = false; return true; } function string DoPerc(GUISlider Control) { local float r,v,vmin; vmin = Control.MinValue; r = Control.MaxValue - vmin; v = Control.Value - vmin; return string(int(v/r*100)); } function string AggDC() { return DoPerc(sl_Agg.MySlider) $ "%"; } function string AccDC() { return sl_Acc.GetComponentValue(); } function string ComDC() { return DoPerc(sl_Com.MySlider) $"%"; } function string StrDC() { return sl_Str.GetComponentValue(); } function string TacDC() { return sl_Tac.GetComponentValue(); } function string ReaDC() { return sl_Rea.GetComponentValue(); } function string JumpyDC() { return DoPerc(sl_Jumpy.MySlider) $ "%"; } function SetDefaults() { BotConfigClass.default.ConfigArray[ConfigIndex].CharacterName = ThisBot.DefaultName; BotConfigClass.default.ConfigArray[ConfigIndex].PlayerName = ThisBot.DefaultName; BotConfigClass.default.ConfigArray[ConfigIndex].FavoriteWeapon = ThisBot.FavoriteWeapon; BotConfigClass.default.ConfigArray[ConfigIndex].Aggressiveness = float(ThisBot.Aggressiveness); BotConfigClass.default.ConfigArray[ConfigIndex].Accuracy = float(ThisBot.Accuracy); BotConfigClass.default.ConfigArray[ConfigIndex].CombatStyle = float(ThisBot.CombatStyle); BotConfigClass.default.ConfigArray[ConfigIndex].StrafingAbility = float(ThisBot.StrafingAbility); BotConfigClass.default.ConfigArray[ConfigIndex].Tactics = float(ThisBot.Tactics); BotConfigClass.default.ConfigArray[ConfigIndex].ReactionTime = float(ThisBot.ReactionTime); BotConfigClass.default.ConfigArray[ConfigIndex].Jumpiness = float(ThisBot.Jumpiness); BotConfigClass.default.ConfigArray[ConfigIndex].CustomVoice = ThisBot.VoiceClassName; BotConfigClass.default.ConfigArray[ConfigIndex].CustomOrders = POS_Auto; } function SliderChange(GUIComponent Sender) { local moSlider S; if ( moSlider(Sender) != None ) S = moSlider(Sender); if ( bIgnoreChange || S == None ) return; ValidateIndex(); if (S == sl_Agg) BotConfigClass.default.ConfigArray[ConfigIndex].Aggressiveness = S.GetValue(); else if (S == sl_Acc) BotConfigClass.default.ConfigArray[ConfigIndex].Accuracy = S.GetValue(); else if (S == sl_Com) BotConfigClass.default.ConfigArray[ConfigIndex].CombatStyle = S.GetValue(); else if (S == sl_Str) BotConfigClass.default.ConfigArray[ConfigIndex].StrafingAbility = S.GetValue(); else if (S == sl_Tac) BotConfigClass.default.ConfigArray[ConfigIndex].Tactics = S.GetValue(); else if (S == sl_Rea) BotConfigClass.default.ConfigArray[ConfigIndex].ReactionTime = S.GetValue(); else if ( S == sl_Jumpy ) BotConfigClass.default.ConfigArray[ConfigIndex].Jumpiness = S.GetValue(); } function ComboBoxChange(GUIComponent Sender) { if (bIgnorechange || moComboBox(Sender) == None) return; ValidateIndex(); if ( Sender == co_Weapon ) BotConfigClass.default.ConfigArray[ConfigIndex].FavoriteWeapon = co_Weapon.GetExtra(); else if ( Sender == co_Voice ) BotConfigClass.default.ConfigArray[ConfigIndex].CustomVoice = co_Voice.GetExtra(); else if ( Sender == co_Orders ) BotConfigClass.default.ConfigArray[ConfigIndex].CustomOrders = class'GameProfile'.static.EnumPositionDescription(co_Orders.GetText()); } function ValidateIndex() { // Look to see if this is a new entry if (ConfigIndex==-1) { ConfigIndex = BotConfigClass.Default.ConfigArray.Length; BotConfigClass.Default.ConfigArray.Length = ConfigIndex+1; SetDefaults(); } } defaultproperties { NoInformation="No Information Available!" NoPref="No Preference" DefaultString="Default" Begin Object Class=GUIImage Name=imgBotPic ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.116031 WinLeft=0.079861 WinWidth=0.246875 WinHeight=0.822510 RenderWeight=0.110000 bBoundToParent=Wahr bScaleToParent=Wahr End Object i_Portrait=GUIImage'GUI2K4.UT2K4BotConfigPage.imgBotPic' Begin Object Class=moSlider Name=BotAggrSlider MaxValue=1.000000 SliderCaptionStyleName="TextLabel" Caption="Aggressiveness" OnCreateComponent=BotAggrSlider.InternalOnCreateComponent Hint="Configures the aggressiveness rating of this bot." WinTop=0.107618 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.037500 TabOrder=0 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4BotConfigPage.SliderChange End Object sl_Agg=moSlider'GUI2K4.UT2K4BotConfigPage.BotAggrSlider' Begin Object Class=moSlider Name=BotAccuracySlider MaxValue=2.000000 MinValue=-2.000000 SliderCaptionStyleName="TextLabel" Caption="Accuracy" OnCreateComponent=BotAccuracySlider.InternalOnCreateComponent Hint="Configures the accuracy rating of this bot." WinTop=0.177603 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.037500 TabOrder=1 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4BotConfigPage.SliderChange End Object sl_Acc=moSlider'GUI2K4.UT2K4BotConfigPage.BotAccuracySlider' Begin Object Class=moSlider Name=BotCStyleSlider MaxValue=1.000000 SliderCaptionStyleName="TextLabel" Caption="Combat Style" OnCreateComponent=BotCStyleSlider.InternalOnCreateComponent Hint="Adjusts the combat style of this bot." WinTop=0.247588 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.037500 TabOrder=2 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4BotConfigPage.SliderChange End Object sl_Com=moSlider'GUI2K4.UT2K4BotConfigPage.BotCStyleSlider' Begin Object Class=moSlider Name=BotStrafeSlider MaxValue=2.000000 MinValue=-2.000000 SliderCaptionStyleName="TextLabel" Caption="Strafing Ability" OnCreateComponent=BotStrafeSlider.InternalOnCreateComponent Hint="Adjusts the strafing ability of this bot." WinTop=0.317573 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.037500 TabOrder=3 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4BotConfigPage.SliderChange End Object sl_Str=moSlider'GUI2K4.UT2K4BotConfigPage.BotStrafeSlider' Begin Object Class=moSlider Name=BotTacticsSlider MaxValue=2.000000 MinValue=-2.000000 SliderCaptionStyleName="TextLabel" Caption="Tactics" OnCreateComponent=BotTacticsSlider.InternalOnCreateComponent Hint="Adjusts the team-play awareness ability of this bot." WinTop=0.387558 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.037500 TabOrder=4 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4BotConfigPage.SliderChange End Object sl_Tac=moSlider'GUI2K4.UT2K4BotConfigPage.BotTacticsSlider' Begin Object Class=moSlider Name=BotReactionSlider MaxValue=2.000000 MinValue=-2.000000 SliderCaptionStyleName="TextLabel" Caption="Reaction Time" OnCreateComponent=BotReactionSlider.InternalOnCreateComponent Hint="Adjusts the reaction speed of this bot." WinTop=0.457542 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.037500 TabOrder=5 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4BotConfigPage.SliderChange End Object sl_Rea=moSlider'GUI2K4.UT2K4BotConfigPage.BotReactionSlider' Begin Object Class=moSlider Name=BotJumpy MaxValue=1.000000 SliderCaptionStyleName="TextLabel" Caption="Jumpiness" OnCreateComponent=BotJumpy.InternalOnCreateComponent Hint="Controls whether this bot jumps a lot during the game." WinTop=0.527528 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.037500 TabOrder=6 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4BotConfigPage.SliderChange End Object sl_Jumpy=moSlider'GUI2K4.UT2K4BotConfigPage.BotJumpy' Begin Object Class=moComboBox Name=BotWeapon bReadOnly=Wahr ComponentJustification=TXTA_Left Caption="Preferred Weapon" OnCreateComponent=BotWeapon.InternalOnCreateComponent Hint="Select which weapon this bot should prefer." WinTop=0.647967 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.055469 TabOrder=7 bBoundToParent=Wahr bScaleToParent=Wahr End Object co_Weapon=moComboBox'GUI2K4.UT2K4BotConfigPage.BotWeapon' Begin Object Class=moComboBox Name=BotVoice bReadOnly=Wahr ComponentJustification=TXTA_Left Caption="Voice" OnCreateComponent=BotVoice.InternalOnCreateComponent Hint="Choose which voice this bot uses." WinTop=0.718011 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.055469 TabOrder=8 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4BotConfigPage.ComboBoxChange End Object co_Voice=moComboBox'GUI2K4.UT2K4BotConfigPage.BotVoice' Begin Object Class=moComboBox Name=BotOrders bReadOnly=Wahr ComponentJustification=TXTA_Left Caption="Orders" OnCreateComponent=BotOrders.InternalOnCreateComponent Hint="Choose which role this bot will play in the game." WinTop=0.791159 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.055469 TabOrder=9 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4BotConfigPage.ComboBoxChange End Object co_Orders=moComboBox'GUI2K4.UT2K4BotConfigPage.BotOrders' Begin Object Class=GUISectionBackground Name=PicBK WinTop=0.078391 WinLeft=0.026150 WinWidth=0.290820 WinHeight=0.638294 OnPreDraw=PicBK.InternalPreDraw End Object sb_PicBK=GUISectionBackground'GUI2K4.UT2K4BotConfigPage.PicBK' BotConfigClass=Class'UnrealGame.CustomBotConfig' ResetString="Reset" AttributesString="Attributes" WinTop=0.123958 WinLeft=0.043945 WinWidth=0.921875 WinHeight=0.759115 } |
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