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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSMineLayerPickup extends UTWeaponPickup; #exec OBJ LOAD FILE=VMWeaponsSM.usx static function StaticPrecache(LevelInfo L) { L.AddPrecacheMaterial(Texture'VMWeaponsTX.PlayerWeaponsGroup.SpiderMineTEX'); L.AddPrecacheMaterial(Shader'VMWeaponsTX.PlayerWeaponsGroup.ParasiteMineImplantTEXshad'); L.AddPrecacheMaterial(Texture'VMWeaponsTX.PlayerWeaponsGroup.SpiderMineBLUETEX'); L.AddPrecacheMaterial(Texture'XGameShaders.WeaponShaders.bio_flash'); L.AddPrecacheMaterial(Texture'AW-2004Particles.Weapons.BeamFragment'); L.AddPrecacheStaticMesh(default.StaticMesh); } simulated function UpdatePrecacheMaterials() { Level.AddPrecacheMaterial(Texture'VMWeaponsTX.PlayerWeaponsGroup.SpiderMineTEX'); Level.AddPrecacheMaterial(Shader'VMWeaponsTX.PlayerWeaponsGroup.ParasiteMineImplantTEXshad'); Level.AddPrecacheMaterial(Texture'VMWeaponsTX.PlayerWeaponsGroup.SpiderMineBLUETEX'); Level.AddPrecacheMaterial(Texture'XGameShaders.WeaponShaders.bio_flash'); Level.AddPrecacheMaterial(Texture'AW-2004Particles.Weapons.BeamFragment'); super.UpdatePrecacheMaterials(); } defaultproperties { StandUp=(Y=0.250000,Z=0.000000) MaxDesireability=0.700000 InventoryType=Class'Onslaught.ONSMineLayer' PickupMessage="You got the Mine Layer." PickupSound=Sound'PickupSounds.FlakCannonPickup' PickupForce="ONSMineLayerPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'ONSWeapons-SM.MineLayerPickup' DrawScale=0.300000 } |
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