| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- XWeapons.UTWeaponPickup
|
+-- Onslaught.ONSMineLayerPickup
| Variables Summary |
|---|
| Inherited Variables from XWeapons.UTWeaponPickup |
|---|
| LockerOffset, StandUp |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary | ||
|---|---|---|
![]() | StaticPrecache (LevelInfo L) | |
![]() | UpdatePrecacheMaterials () | |
| Inherited Functions from XWeapons.UTWeaponPickup |
|---|
| BeginState, ClientTrigger, RespawnEffect, Tick |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Functions Detail |
|---|
StaticPrecache Source code
UpdatePrecacheMaterials Source code| Defaultproperties |
|---|
defaultproperties { StandUp=(Y=0.250000,Z=0.000000) MaxDesireability=0.700000 InventoryType=Class'Onslaught.ONSMineLayer' PickupMessage="You got the Mine Layer." PickupSound=Sound'PickupSounds.FlakCannonPickup' PickupForce="ONSMineLayerPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'ONSWeapons-SM.MineLayerPickup' DrawScale=0.300000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||