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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSWheeledVehicleExplosionEffect extends ONSVehicleExplosionEffect; #exec OBJ LOAD FILE="..\StaticMeshes\ONSDeadVehicles-SM.usx" defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'ONSDeadVehicles-SM.PRVWheelMesh' UseCollision=Wahr UseColorScale=Wahr RespawnDeadParticles=Falsch AlphaTest=Falsch SpinParticles=Wahr DampRotation=Wahr UseSizeScale=Wahr UseRegularSizeScale=Falsch UniformSize=Wahr AutomaticInitialSpawning=Falsch Acceleration=(Z=-500.000000) ExtentMultiplier=(Z=0.500000) DampingFactorRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000),Z=(Min=0.200000,Max=0.200000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) FadeOutStartTime=2.000000 MaxParticles=1 AddLocationFromOtherEmitter=0 SpinsPerSecondRange=(X=(Max=0.500000),Y=(Min=1.000000,Max=-1.000000),Z=(Max=0.500000)) StartSpinRange=(Z=(Min=0.250000,Max=0.250000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.900000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=0.970000,RelativeSize=1.000000) SizeScale(3)=(RelativeTime=1.000000) StartSizeRange=(X=(Min=0.700000,Max=0.700000),Y=(Min=0.700000,Max=0.700000),Z=(Min=0.700000,Max=0.700000)) InitialParticlesPerSecond=1000.000000 DrawStyle=PTDS_Regular Texture=None LifetimeRange=(Min=5.000000,Max=5.000000) AddVelocityFromOtherEmitter=0 End Object Emitters(6)=MeshEmitter'Onslaught.ONSWheeledVehicleExplosionEffect.MeshEmitter0' } |
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