defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
RespawnDeadParticles=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
MaxParticles=1
StartSizeRange=(X=(Min=0.000000,Max=0.000000))
InitialParticlesPerSecond=500.000000
Texture=Texture'AW-2004Particles.Energy.SparkHead'
LifetimeRange=(Min=0.500000,Max=0.500000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=500.000000,Max=500.000000))
End Object
Emitters(0)=SpriteEmitter'Onslaught.ONSVehicleExplosionEffect.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseColorScale=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(A=255))
ColorScale(1)=(RelativeTime=0.500000,Color=(A=255))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=5
StartLocationRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=10.000000,Max=10.000000))
AddLocationFromOtherEmitter=0
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.750000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.250000)
InitialParticlesPerSecond=10.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'ExplosionTex.Framed.exp2_frames'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=0.800000,Max=0.800000)
End Object
Emitters(1)=SpriteEmitter'Onslaught.ONSVehicleExplosionEffect.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
BlendBetweenSubdivisions=Wahr
MaxParticles=8
StartLocationRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=-10.000000,Max=10.000000))
AddLocationFromOtherEmitter=0
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
InitialParticlesPerSecond=10.000000
Texture=Texture'ExplosionTex.Framed.exp1_frames'
TextureUSubdivisions=2
TextureVSubdivisions=4
LifetimeRange=(Min=0.600000,Max=0.600000)
AddVelocityFromOtherEmitter=0
AddVelocityMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
End Object
Emitters(2)=SpriteEmitter'Onslaught.ONSVehicleExplosionEffect.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter11
UseColorScale=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.300000,Color=(B=106,G=196,R=255,A=255))
ColorScale(2)=(RelativeTime=0.500000,Color=(A=255))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=5
DetailMode=DM_High
StartLocationRange=(Z=(Max=15.000000))
StartLocationShape=PTLS_All
StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=100.000000,Max=100.000000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=120.000000,Max=120.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'ExplosionTex.Framed.we1_frames'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(3)=SpriteEmitter'Onslaught.ONSVehicleExplosionEffect.SpriteEmitter11'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
UseVelocityScale=Wahr
MaxParticles=5
DetailMode=DM_High
StartLocationRange=(Z=(Max=15.000000))
StartLocationShape=PTLS_All
StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=100.000000,Max=100.000000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
InitialParticlesPerSecond=30.000000
Texture=Texture'ExplosionTex.Framed.exp2_frames'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=0.700000,Max=0.700000)
StartVelocityRadialRange=(Min=-150.000000,Max=-150.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(2)=(RelativeTime=0.750000)
VelocityScale(3)=(RelativeTime=1.000000)
End Object
Emitters(4)=SpriteEmitter'Onslaught.ONSVehicleExplosionEffect.SpriteEmitter3'
Begin Object Class=SpriteEmitter Name=SpriteEmitter7
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
Opacity=0.500000
StartLocationRange=(Z=(Max=15.000000))
StartLocationShape=PTLS_All
StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=80.000000,Max=150.000000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
InitialParticlesPerSecond=50.000000
Texture=Texture'ExplosionTex.Framed.exp1_frames'
TextureUSubdivisions=2
TextureVSubdivisions=4
LifetimeRange=(Min=0.700000,Max=0.700000)
InitialDelayRange=(Min=0.150000,Max=0.150000)
End Object
Emitters(5)=SpriteEmitter'Onslaught.ONSVehicleExplosionEffect.SpriteEmitter7'
AutoDestroy=Wahr
bNoDelete=Falsch
}
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