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OnslaughtFull.ONSPainterPickup


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class ONSPainterPickup extends PainterPickup;

#exec OBJ LOAD FILE=..\Textures\VMWeaponsTX.utx
#exec OBJ LOAD FILE=..\Textures\VMParticleTextures.utx
#exec OBJ LOAD FILE=..\StaticMeshes\VMWeaponsSM.usx

static function StaticPrecache(LevelInfo L)
{
    L.AddPrecacheMaterial(Texture'VMWeaponsTX.PlayerWeaponsGroup.bomberBomb');
    L.AddPrecacheMaterial(Texture'ONSFullTextures.PlayerWeaponsGroup.TargetPainterTEX');
    L.AddPrecacheMaterial(Texture'VMWeaponsTX.PlayerWeaponsGroup.trailsEmitterRED');
    L.AddPrecacheMaterial(Texture'XEffectMat.Ion.painter_beam');
    L.AddPrecacheMaterial(Texture'XGameShaders.ZoomFX.fulloverlay');
    L.AddPrecacheMaterial(Texture'XGameShaders.ZoomFX.scanline');
    L.AddPrecacheMaterial(Texture'XWeapons_rc.Icons.SniperBorder');
    L.AddPrecacheMaterial(Texture'XWeapons_rc.Icons.SniperFocus');
    L.AddPrecacheMaterial(Texture'XWeapons_rc.Icons.SniperArrows');
    L.AddPrecacheMaterial(Texture'Engine.WhiteTexture');
    L.AddPrecacheMaterial(Texture'VMParticleTextures.LeviathanParticleEffects.rainbowSpikes');
    L.AddPrecacheMaterial(Texture'VMParticleTextures.LeviathanParticleEffects.darkEnergy');
    L.AddPrecacheMaterial(Texture'VMParticleTextures.LeviathanParticleEffects.LEVsingBLIP');
    L.AddPrecacheMaterial(Texture'ONSFullTextures.BomberGroup.BomberColorRed');
    L.AddPrecacheMaterial(Texture'ONSFullTextures.BomberGroup.bomberNOcolor');
    L.AddPrecacheMaterial(Texture'AW-2004Explosions.Fire.Part_explode2');
    L.AddPrecacheMaterial(Texture'EpicParticles.Smoke.Smokepuff');
    L.AddPrecacheMaterial(Texture'EpicParticles.Shaders.Grad_Falloff');
    L.AddPrecacheMaterial(Texture'EpicParticles.Fire.IonBurn');
    L.AddPrecacheMaterial(Texture'EpicParticles.Beams.WhiteStreak01aw');

    L.AddPrecacheStaticMesh(StaticMesh'VMWeaponsSM.PlayerWeaponsGroup.bomberBomb');
}

simulated function UpdatePrecacheMaterials()
{
    Level.AddPrecacheMaterial(Texture'VMWeaponsTX.PlayerWeaponsGroup.bomberBomb');
    Level.AddPrecacheMaterial(Texture'ONSFullTextures.PlayerWeaponsGroup.TargetPainterTEX');
    Level.AddPrecacheMaterial(Texture'VMWeaponsTX.PlayerWeaponsGroup.trailsEmitterRED');
    Level.AddPrecacheMaterial(Texture'XEffectMat.Ion.painter_beam');
    Level.AddPrecacheMaterial(Texture'XGameShaders.ZoomFX.fulloverlay');
    Level.AddPrecacheMaterial(Texture'XGameShaders.ZoomFX.scanline');
    Level.AddPrecacheMaterial(Texture'XWeapons_rc.Icons.SniperBorder');
    Level.AddPrecacheMaterial(Texture'XWeapons_rc.Icons.SniperFocus');
    Level.AddPrecacheMaterial(Texture'XWeapons_rc.Icons.SniperArrows');
    Level.AddPrecacheMaterial(Texture'VMParticleTextures.LeviathanParticleEffects.rainbowSpikes');
    Level.AddPrecacheMaterial(Texture'VMParticleTextures.LeviathanParticleEffects.darkEnergy');
    Level.AddPrecacheMaterial(Texture'VMParticleTextures.LeviathanParticleEffects.LEVsingBLIP');
    Level.AddPrecacheMaterial(Texture'Engine.WhiteTexture');
    Level.AddPrecacheMaterial(Texture'ONSFullTextures.BomberGroup.bomberNOcolor');
    Level.AddPrecacheMaterial(Texture'ONSFullTextures.BomberGroup.BomberColorRed');
    Level.AddPrecacheMaterial(Texture'AW-2004Explosions.Fire.Part_explode2');
    Level.AddPrecacheMaterial(Texture'EpicParticles.Smoke.Smokepuff');
    Level.AddPrecacheMaterial(Texture'EpicParticles.Shaders.Grad_Falloff');
    Level.AddPrecacheMaterial(Texture'EpicParticles.Fire.IonBurn');
    Level.AddPrecacheMaterial(Texture'EpicParticles.Beams.WhiteStreak01aw');

    super.UpdatePrecacheMaterials();
}

defaultproperties
{
     InventoryType=Class'OnslaughtFull.ONSPainter'
     RespawnTime=60.000000
     PickupMessage="You got the Target Painter."
     StaticMesh=StaticMesh'ONSFullStaticMeshes.TargetPainter.TargetPainterStatic'
     DrawScale=0.175000
}

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Class file time: Fr 30.3.2007 08:44:00.000 - Creation time: Mo 16.4.2007 11:20:51.250 - Created with UnCodeX