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OnslaughtFull.ONSPainterPickup

Extends
PainterPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- XWeapons.UTWeaponPickup
            |   
            +-- XWeapons.PainterPickup
               |   
               +-- OnslaughtFull.ONSPainterPickup

Variables Summary
Inherited Variables from XWeapons.UTWeaponPickup
LockerOffset, StandUp

Functions Summary
function StaticPrecache (LevelInfo L)
function UpdatePrecacheMaterials ()
Inherited Functions from XWeapons.PainterPickup
GetRespawnTime, PrebeginPlay, SetWeaponStay, StaticPrecache, UpdatePrecacheMaterials
Inherited Functions from XWeapons.UTWeaponPickup
BeginState, ClientTrigger, RespawnEffect, Tick


Functions Detail

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( )


Defaultproperties

defaultproperties
{
     InventoryType=Class'OnslaughtFull.ONSPainter'
     RespawnTime=60.000000
     PickupMessage="You got the Target Painter."
     StaticMesh=StaticMesh'ONSFullStaticMeshes.TargetPainter.TargetPainterStatic'
     DrawScale=0.175000
}

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Creation time: Mo 16.4.2007 11:20:26.640 - Created with UnCodeX