Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- XWeapons.UTWeaponPickup | +-- XWeapons.PainterPickup | +-- OnslaughtFull.ONSPainterPickup
Variables Summary |
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Inherited Variables from XWeapons.UTWeaponPickup |
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LockerOffset, StandUp |
Functions Summary | ||
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StaticPrecache (LevelInfo L) | ||
UpdatePrecacheMaterials () |
Inherited Functions from XWeapons.PainterPickup |
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GetRespawnTime, PrebeginPlay, SetWeaponStay, StaticPrecache, UpdatePrecacheMaterials |
Inherited Functions from XWeapons.UTWeaponPickup |
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BeginState, ClientTrigger, RespawnEffect, Tick |
Functions Detail |
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Defaultproperties |
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defaultproperties { InventoryType=Class'OnslaughtFull.ONSPainter' RespawnTime=60.000000 PickupMessage="You got the Target Painter." StaticMesh=StaticMesh'ONSFullStaticMeshes.TargetPainter.TargetPainterStatic' DrawScale=0.175000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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