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USARBot.Reporter


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class Reporter extends Actor;



var USARDeathMatch UsarGame;

var string className;



function PreBeginPlay()

{

    UsarGame = USARDeathMatch(Level.Game);

}



function String getReport()

{

    local String report;

    local int len, i;

    local USARConverter converter;



    len = UsarGame.Vehicles.length;

    report = "{Robots "$len$"}";

    if ( len > 0 ) {

        converter = (KRobot(UsarGame.Vehicles[0])).converter;

    }

    for ( i = 0 ; i < len ; i++ ) {

        report = report $ "{Name "$ UsarGame.Vehicles[i].Controller.PlayerReplicationInfo.PlayerName

                        $ " Location "$converter.Str_LengthVectorFromUU(UsarGame.Vehicles[i].Location)

                        $ " Rotation "$converter.Str_RotatorFromUU(UsarGame.Vehicles[i].Rotation)$"}";

    }

    

    return report;

}

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Class file time: Fr 17.11.2006 19:12:52.000 - Creation time: Mo 16.4.2007 11:20:52.812 - Created with UnCodeX