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class RangeSensor extends Sensor config (USARBot) abstract; var config float MaxRange,MinRange; var Rotator curRot; var float uuMaxRange,uuMinRange; function ConvertParam(USARConverter converter) { if (converter!=NONE) { uuMaxRange = converter.LengthToUU(MaxRange); uuMinRange = converter.LengthToUU(MinRange); } else { uuMaxRange = MaxRange; uuMinRange = MinRange; } } // get range data in Meter function float GetRange() { local vector HitLocation,HitNormal; local float range; if (Trace(HitLocation, HitNormal, Location + uuMaxRange*vector(curRot), Location, true)==NONE) range=MaxRange; else { range=VSize(HitLocation-Location); if (converter!=None) range=converter.LengthFromUU(range); } if (OutputCurve.Points.length>0) range=InterpCurveEval(OutputCurve, range); range += RandRange(-Noise,Noise)*range; if (range>MaxRange) range=MaxRange; if (range<MinRange) range=MinRange; return range; } function String GetData() { local string outstring; curRot=Rotation; outstring="{Name "$ItemName$" Range "$converter.FloatString(GetRange())$"}"; return outstring; } function String GetConfData() { local string outstring; outstring = Super.GetConfData(); outstring = outstring@"{MaxRange "$converter.FloatString(MaxRange)$"} {MinRange "$converter.FloatString(MinRange)$"}"; return outstring; } defaultproperties { ItemType="Range" MaxRange=3 // 3 meter MinRange=0.1 // 0.1 meter OutputCurve=(Points=((InVal=0,OutVal=0),(InVal=1000,OutVal=1000))) uuMaxRange=0.0 } |
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