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USARBotAPI.MyInteraction


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class MyInteraction extends Interaction;

var bool bDrawEnemy;
var bool bDrawFriendly;
var bool bControlPawn;
var PlayerController OldController;
var Pawn myPawn;

function Initialize()
{
    Log("Interaction Initialized");
}

/*function bool KeyEvent(EInputKey Key, EInputAction Action, FLOAT Delta )
{
    log(Action);
    if (Action == IST_Press)
    ViewportOwner.Actor.ClientMessage("Key PRESSED:" @ Key);
    if (Action == IST_Release)
    ViewportOwner.Actor.ClientMessage("Key RELEASED:" @ Key);
    if (Action == IST_Hold)
    ViewportOwner.Actor.ClientMessage("Key HELD:" @ Key);
    if (Action == IST_Axis)
    ViewportOwner.Actor.ClientMessage("Key AXIS:" @ Key);

    return false;
}*/

/*function bool KeyType( EInputKey Key, optional string Unicode )
{
    if (bIgnoreKeys)        
      return true;

    if( Key>=0x20 )
    {
        if( Unicode != "" )
        TypedStr = TypedStr $ Unicode;
        else
        TypedStr = TypedStr $ Chr(Key);
        return( true );
    }
}*/

function bool KeyEvent(EInputKey Key, EInputAction Action, FLOAT Delta )
{
  if ((Action == IST_Press) && (Key == IK_PageUp)) {
    ViewportOwner.Actor.ClientMessage("Key PRESSED:" @ Key);

  }

  if ((Action == IST_Press) && (Key == IK_PageDown)) {
    ViewportOwner.Actor.ClientMessage("Key PRESSED:" @ Key);
    
  }

  return false;
}

    /*function bool KeyEvent(EInputKey Key, EInputAction Action, FLOAT Delta )
{
    if ((Action == IST_Press) && (Key == IK_PageUp))
        bDrawEnemy = True;
    if ((Action == IST_Release) && (Key == IK_PageUp))
        bDrawEnemy = False;

    if ((Action == IST_Press) && (Key == IK_PageDown))
        bDrawFriendly = True;
    if ((Action == IST_Release) && (Key == IK_PageDown))
        bDrawFriendly = False;

    return false;
}

simulated function PostRender( canvas Canvas )
{
    local Pawn P;
    local vector CameraLocation, dir, ScreenLocation;
    local rotator CameraRotation;
    local float dist, draw_scale;

    if ((bDrawEnemy) || (bDrawFriendly)) //if none are true, dont do anything. Saves processing.
        {
        foreach ViewportOwner.Actor.DynamicActors(class'Pawn', P)
        {
            if (ViewportOwner.Actor.Pawn == None || P == None)
            Return;
    
            //A trace to tell if you can see this thing
            If ((Canvas.Viewport.Actor.FastTrace(P.Location, ViewportOwner.Actor.Pawn.Location)) && (P != ViewportOwner.Actor.Pawn) && (P.PlayerReplicationInfo != None) && (P.Health > 0))
            {
                //Convert 3d location to 2d for display on the Canvas
                ScreenLocation = WorldToScreen(P.location);
                Canvas.GetCameraLocation(CameraLocation, CameraRotation);
                dir = P.Location - CameraLocation;
                dist = VSize(dir); //Distance between me and them           
                
                if (dir dot vector(CameraRotation) > 0)
                {
                    draw_scale = 512 / dist; //Calculate the drawscale, 512 is the "1:1" distance.
                    //Set drawing params
                    Canvas.SetPos(ScreenLocation.X - (32 * draw_scale), ScreenLocation.Y - (32 * draw_scale));
                    Canvas.Style = 3;
                    Canvas.SetDrawColor(255,255,255);
                    if (bDrawEnemy) //If PageUp is depressed (bDrawEnemy is true), see if the pawn is an enemy, if so, draw him!
                    if ((P.PlayerReplicationInfo.Team.TeamIndex != ViewportOwner.Actor.Pawn.PlayerReplicationInfo.Team.TeamIndex))
                        Canvas.DrawIcon(texture'red', draw_scale);
                    if (bDrawFriendly) //If PageDown is depressed (bDrawFriendly is true), see if the pawn is an friendly, if so, draw him!
                    if (P.PlayerReplicationInfo.Team.TeamIndex == ViewportOwner.Actor.Pawn.PlayerReplicationInfo.Team.TeamIndex)
                        Canvas.DrawIcon(texture'green', draw_scale);
                }
            }
        }
        }
}*/

defaultproperties
{
    bActive=True
    bVisible=True
}

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Class file time: So 19.2.2006 00:50:32.000 - Creation time: Mo 16.4.2007 11:20:50.406 - Created with UnCodeX