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//============================================================================= // ACTION_PlayerViewShake //============================================================================= // Shake player's view within radius. Against ViewShakes, it works client side //============================================================================= // Created by Laurent Delayen // © 2004, Epic Games, Inc. All Rights Reserved //============================================================================= class ACTION_PlayerViewShake extends ScriptedAction; var(Action) float Radius; var(Action) int Intensity; function bool InitActionFor(ScriptedController C) { local Controller Ctrl; for ( Ctrl=C.Level.ControllerList; Ctrl!=None; Ctrl=Ctrl.NextController ) if ( (PlayerController(Ctrl) != None) && (VSize(C.Location - PlayerController(Ctrl).ViewTarget.Location) < Radius) ) Ctrl.DamageShake( Intensity ); return false; } function string GetActionString() { return ActionString @ "Radius:" @ Radius @ "Intensity:" @ Intensity; } defaultproperties { Radius=2000.000000 Intensity=25 ActionString="PlayerViewShake" } |
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