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UT2k4Assault.Message_ASKillMessages


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class Message_ASKillMessages extends LocalMessage;

const MaxMSGs=8;
var localized string KillString[MaxMSGs];
var name KillSound[MaxMSGs];

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1,
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    return default.KillString[Min(Switch,MaxMSGs-1)];
}

static simulated function ClientReceive(
    PlayerController P,
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1,
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
    if ( default.KillSound[Min(Switch,MaxMSGs-1)] != '' )
        P.PlayRewardAnnouncement(default.KillSound[Min(Switch,MaxMSGs-1)],1,true);
}

defaultproperties
{
     KillString(0)="Top Gun!"
     KillString(1)="Wrecker!"
     KillString(2)="Vehicle spawn blocking! 5 secs warning"
     KillString(3)="Vehicle spawn blocking! 4 secs warning"
     KillString(4)="Vehicle spawn blocking! 3 secs warning"
     KillString(5)="Vehicle spawn blocking! 2 secs warning"
     KillString(6)="Vehicle spawn blocking! 1 sec warning"
     KillString(7)="Leaving battle field!"
     KillSound(0)="Top_Gun"
     KillSound(1)="Wrecker"
     bIsConsoleMessage=Falsch
     bFadeMessage=Wahr
     DrawColor=(B=0,G=0)
     StackMode=SM_Down
     PosY=0.242000
     FontSize=1
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:50.031 - Created with UnCodeX