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UT2k4Assault.Message_ASKillMessages

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- UT2k4Assault.Message_ASKillMessages

Constants Summary
MaxMSGs=8

Variables Summary
nameKillSound[MaxMSGs]
stringKillString[MaxMSGs]
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Constants Detail

MaxMSGs Source code

const MaxMSGs = 8;


Variables Detail

KillSound[MaxMSGs] Source code

var name KillSound[MaxMSGs];

KillString[MaxMSGs] Source code

var localized string KillString[MaxMSGs];


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )


Defaultproperties

defaultproperties
{
     KillString(0)="Top Gun!"
     KillString(1)="Wrecker!"
     KillString(2)="Vehicle spawn blocking! 5 secs warning"
     KillString(3)="Vehicle spawn blocking! 4 secs warning"
     KillString(4)="Vehicle spawn blocking! 3 secs warning"
     KillString(5)="Vehicle spawn blocking! 2 secs warning"
     KillString(6)="Vehicle spawn blocking! 1 sec warning"
     KillString(7)="Leaving battle field!"
     KillSound(0)="Top_Gun"
     KillSound(1)="Wrecker"
     bIsConsoleMessage=Falsch
     bFadeMessage=Wahr
     DrawColor=(B=0,G=0)
     StackMode=SM_Down
     PosY=0.242000
     FontSize=1
}

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Creation time: Mo 16.4.2007 11:20:24.484 - Created with UnCodeX