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UT2k4Assault.Message_AssaultTeamRole

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- UT2k4Assault.Message_AssaultTeamRole

Variables Summary
ColorBlueColor
stringMessage_PostLogin_Attacker
stringMessage_PostLogin_Defender
ColorRedColor
nameTeamSounds[2]
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function AnnounceCurrentObjective (PlayerController PC, GameObjective GO, bool bAttacking)
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

BlueColor Source code

var Color BlueColor;

Message_PostLogin_Attacker Source code

var localized string Message_PostLogin_Attacker;

Message_PostLogin_Defender Source code

var localized string Message_PostLogin_Defender;

RedColor Source code

var Color RedColor;

TeamSounds[2] Source code

var name TeamSounds[2];


Functions Detail

AnnounceCurrentObjective Source code

static function AnnounceCurrentObjective ( PlayerController PC, GameObjective GO, bool bAttacking )

ClientReceive Source code

static function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )


Defaultproperties

defaultproperties
{
     Message_PostLogin_Attacker="You are Attacking!!"
     Message_PostLogin_Defender="You are Defending!!"
     TeamSounds(0)="You_are_attacking"
     TeamSounds(1)="You_are_defending"
     BlueColor=(B=255,A=255)
     RedColor=(R=255,A=255)
     bIsUnique=Wahr
     bIsConsoleMessage=Falsch
     bFadeMessage=Wahr
     StackMode=SM_Down
     PosY=0.330000
}

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Creation time: Mo 16.4.2007 11:20:24.500 - Created with UnCodeX