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//============================================================================= // BloodExplosion //============================================================================= class BloodExplosion extends xEmitter; defaultproperties { mRegen=Falsch mStartParticles=100 mMaxParticles=100 mDelayRange(1)=0.100000 mLifeRange(0)=2.500000 mLifeRange(1)=2.500000 mRegenRange(0)=140.000000 mRegenRange(1)=140.000000 mDirDev=(X=0.700000,Y=0.700000,Z=0.700000) mPosDev=(X=15.000000,Y=15.000000,Z=45.000000) mSpeedRange(0)=80.000000 mSpeedRange(1)=80.000000 mMassRange(0)=0.500000 mMassRange(1)=0.500000 mAirResistance=1.300000 mRandOrient=Wahr mSizeRange(0)=30.000000 mSizeRange(1)=50.000000 mColorRange(1)=(B=77,G=160,R=253) Skins(0)=Texture'XGameShadersB.Blood.BloodPuffA' Style=STY_Alpha } |
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