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XEffects.BloodSpurt


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//=============================================================================
// BloodSpurt.
//=============================================================================
class BloodSpurt extends xEmitter;

#exec TEXTURE IMPORT NAME=pcl_Blooda FILE=TEXTURES\Blooda.tga GROUP=Skins Alpha=1  DXT=5

#exec TEXTURE IMPORT NAME=BloodSplat1 FILE=TEXTURES\DECALS\BloodSplat1.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP
#exec TEXTURE IMPORT NAME=BloodSplat2 FILE=TEXTURES\DECALS\BloodSplat2.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP
#exec TEXTURE IMPORT NAME=BloodSplat3 FILE=TEXTURES\DECALS\BloodSplat3.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP


var Class<Actor>    BloodDecalClass;
var texture Splats[3];
var vector HitDir;
var bool bMustShow;

replication
{
    unreliable if ( bNetInitial && (Role==ROLE_Authority) )
        bMustShow,HitDir;
}

simulated function PostNetBeginPlay()
{
    if ( Level.NetMode != NM_DedicatedServer )
        WallSplat();
    else 
        LifeSpan = 0.2;
}

simulated function WallSplat()
{
    local vector WallHit, WallNormal;
    local Actor WallActor;

    if ( Level.bDropDetail || (!bMustShow && (FRand() > 0.8)) || (BloodDecalClass == None) )
        return;
    
    if ( HitDir == vect(0,0,0) )
    {
        if ( Owner != None )
            HitDir = Location - Owner.Location;
        else
            HitDir.Z = -1;
    }
    HitDir = Normal(HitDir);
    
    WallActor = Trace(WallHit, WallNormal, Location + 350 * HitDir, Location, false);
    if ( WallActor != None )    
        spawn(BloodDecalClass,,,WallHit + 20 * (WallNormal + VRand()), rotator(-WallNormal));
}

static function PrecacheContent(LevelInfo Level)
{
    local int i;
    
    Super.PrecacheContent(Level);
    if ( Default.BloodDecalClass != None )
    {
        for ( i=0; i<3; i++ )
            Level.AddPrecacheMaterial(Default.splats[i]);
    }   
}

defaultproperties
{
     BloodDecalClass=Class'XEffects.BloodSplatter'
     Splats(0)=Texture'XEffects.BloodSplat1'
     Splats(1)=Texture'XEffects.BloodSplat2'
     Splats(2)=Texture'XEffects.BloodSplat3'
     mRegen=Falsch
     mStartParticles=13
     mMaxParticles=13
     mLifeRange(0)=1.000000
     mLifeRange(1)=2.000000
     mRegenRange(0)=0.000000
     mRegenRange(1)=0.000000
     mDirDev=(X=0.100000,Y=0.100000,Z=0.100000)
     mSpeedRange(0)=0.000000
     mSpeedRange(1)=85.000000
     mMassRange(0)=0.020000
     mMassRange(1)=0.040000
     mAirResistance=0.600000
     mRandOrient=Wahr
     mSizeRange(0)=5.500000
     mSizeRange(1)=9.500000
     mGrowthRate=3.000000
     mRandTextures=Wahr
     mNumTileColumns=4
     mNumTileRows=4
     bOnlyRelevantToOwner=Wahr
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=3.500000
     Skins(0)=Texture'XEffects.Skins.pcl_Blooda'
     Style=STY_Alpha
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:44.828 - Created with UnCodeX