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class LinkMuzFlashProj1st extends xEmitter; #exec OBJ LOAD FILE=xGameShaders.utx #exec OBJ LOAD FILE=XEffectMat.utx var int mNumPerFlash; simulated function Trigger(Actor Other, Pawn EventInstigator) { mStartParticles += mNumPerFlash; } defaultproperties { mNumPerFlash=2 mParticleType=PT_Mesh mStartParticles=0 mMaxParticles=5 mLifeRange(0)=0.100000 mLifeRange(1)=0.140000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpawnVecB=(Z=0.000000) mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=Wahr mAirResistance=0.000000 mRandOrient=Wahr mSizeRange(0)=0.600000 mSizeRange(1)=0.800000 mColorRange(0)=(B=75,G=75,R=75) mColorRange(1)=(B=75,G=75,R=75) mRandTextures=Wahr mNumTileColumns=2 mNumTileRows=2 mMeshNodes(0)=StaticMesh'XEffects.LinkMuzFlashMesh' bHidden=Wahr Skins(0)=FinalBlend'XEffectMat.Link.LinkMuzProjGreenFB' } |
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