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class LinkMuzFlashProj3rd extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx #exec STATICMESH IMPORT NAME=LinkMuzFlashMesh FILE=Models\link_projectile_flash.lwo COLLISION=0 simulated event Trigger( Actor Other, Pawn EventInstigator ) { mStartParticles = 1; } defaultproperties { mParticleType=PT_Mesh mStartParticles=0 mMaxParticles=3 mLifeRange(0)=0.080000 mLifeRange(1)=0.120000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=Wahr mAirResistance=0.000000 mSizeRange(0)=0.600000 mSizeRange(1)=0.600000 mColorRange(0)=(B=70,G=70,R=70) mColorRange(1)=(B=70,G=70,R=70) mAttenKa=0.000000 mRandTextures=Wahr mNumTileColumns=2 mNumTileRows=2 mMeshNodes(0)=StaticMesh'XEffects.LinkMuzFlashMesh' Skins(0)=FinalBlend'XEffectMat.Link.LinkMuzProjGreenFB' } |
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