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// ============================================================ // pclShockMuzFlash // // ShockRifle 1st person muzzle flash // ============================================================ class pclShockMuzFlash extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzShockFlash_t FILE=Textures\Shockmuz.tga GROUP="Skins" DXT=1 LODSET=3 defaultproperties { mStartParticles=1 mMaxParticles=1 mRandOrient=Falsch mSizeRange(0)=10.500000 mSizeRange(1)=11.000000 mColorRange(0)=(B=200,G=200,R=200) mColorRange(1)=(B=200,G=200,R=200) Skins(0)=Texture'XEffects.Skins.MuzShockFlash_t' Style=STY_Translucent } |
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