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//============================================================================= // pclSmoke //============================================================================= class pclSmoke extends xEmitter; #exec TEXTURE IMPORT NAME=EmitSmoke_t FILE=Textures\smoke_a.tga LODSET=2 DXT=5 defaultproperties { mStartParticles=2 mMaxParticles=150 mLifeRange(0)=1.000000 mLifeRange(1)=1.000000 mRegenRange(0)=140.000000 mRegenRange(1)=140.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mRandOrient=Wahr mSizeRange(0)=45.000000 mSizeRange(1)=45.000000 mColorRange(0)=(B=100,G=110,R=120) mColorRange(1)=(B=180,G=180,R=180) mRandTextures=Wahr mNumTileColumns=4 mNumTileRows=4 Skins(0)=Texture'XEffects.EmitSmoke_t' ScaleGlow=2.000000 Style=STY_Translucent } |
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