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//============================================================================= // RocketExplosion //============================================================================= class RocketExplosion extends xEmitter; #exec OBJ LOAD File=WeaponSounds.uax #EXEC TEXTURE IMPORT NAME=Rexpt FILE=textures\explochunks.tga GROUP=Skins DXT=5 simulated function PostBeginPlay() { local PlayerController PC; PC = Level.GetLocalPlayerController(); if ( (PC.ViewTarget == None) || (VSize(PC.ViewTarget.Location - Location) > 5000) ) { LightType = LT_None; bDynamicLight = false; } else { Spawn(class'RocketSmokeRing'); if ( Level.bDropDetail ) LightRadius = 7; } } defaultproperties { mRegen=Falsch mStartParticles=4 mMaxParticles=4 mLifeRange(0)=0.500000 mLifeRange(1)=1.000000 mDirDev=(X=1.000000,Y=1.000000,Z=1.000000) mSpeedRange(0)=3.000000 mSpeedRange(1)=10.000000 mRandOrient=Wahr mSpinRange(0)=-20.000000 mSpinRange(1)=20.000000 mSizeRange(0)=100.000000 mSizeRange(1)=200.000000 LightType=LT_FadeOut LightHue=28 LightSaturation=90 LightBrightness=255.000000 LightRadius=9.000000 LightPeriod=32 LightCone=128 bDynamicLight=Wahr LifeSpan=2.000000 Skins(0)=Texture'XEffects.Skins.Rexpt' Style=STY_Additive } |
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