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XEffects.ShockBall


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ShockBall extends Emitter;

simulated function PostBeginPlay()
{
    local PlayerController PC;
    
    Super.PostBeginPlay();
        
    PC = Level.GetLocalPlayerController();
    if ( (PC.ViewTarget == None) || (VSize(PC.ViewTarget.Location - Location) > 4000) )
        Emitters[2].Disabled = true;
}

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         FadeOut=Wahr
         FadeIn=Wahr
         ResetAfterChange=Wahr
         AutoReset=Wahr
         SpinParticles=Wahr
         UniformSize=Wahr
         FadeOutStartTime=0.320000
         FadeInEndTime=0.050000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         StartSpinRange=(X=(Min=0.132000,Max=0.900000))
         StartSizeRange=(X=(Min=45.000000,Max=45.000000),Y=(Min=65.000000,Max=65.000000),Z=(Min=65.000000,Max=65.000000))
         Texture=Texture'XEffectMat.Shock.shock_core_low'
         LifetimeRange=(Min=0.350000,Max=0.350000)
         WarmupTicksPerSecond=20.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(0)=SpriteEmitter'XEffects.ShockBall.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         FadeOut=Wahr
         FadeIn=Wahr
         ResetAfterChange=Wahr
         AutoReset=Wahr
         SpinParticles=Wahr
         UniformSize=Wahr
         FadeOutStartTime=0.200000
         FadeInEndTime=0.250000
         CoordinateSystem=PTCS_Relative
         MaxParticles=2
         SpinsPerSecondRange=(X=(Min=0.100000,Max=0.300000))
         StartSpinRange=(X=(Min=0.154000,Max=0.913000))
         StartSizeRange=(X=(Min=60.000000,Max=60.000000))
         InitialParticlesPerSecond=2.000000
         Texture=Texture'XEffectMat.Shock.shock_flare_a'
         LifetimeRange=(Min=0.400000,Max=0.400000)
         WarmupTicksPerSecond=20.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(1)=SpriteEmitter'XEffects.ShockBall.SpriteEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         FadeOut=Wahr
         FadeIn=Wahr
         ResetAfterChange=Wahr
         AutoReset=Wahr
         UniformSize=Wahr
         FadeOutStartTime=0.300000
         FadeInEndTime=0.100000
         CoordinateSystem=PTCS_Relative
         MaxParticles=15
         DetailMode=DM_High
         StartSizeRange=(X=(Min=4.500000,Max=4.500000))
         Texture=Texture'XEffectMat.Shock.shock_core'
         LifetimeRange=(Min=0.350000,Max=0.350000)
         StartVelocityRange=(X=(Min=-70.000000,Max=70.000000),Y=(Min=-70.000000,Max=70.000000),Z=(Min=-70.000000,Max=70.000000))
         VelocityScale(0)=(RelativeTime=1.000000,RelativeVelocity=(X=-1.000000,Y=-1.000000,Z=-1.000000))
         WarmupTicksPerSecond=50.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(2)=SpriteEmitter'XEffects.ShockBall.SpriteEmitter2'

     bNoDelete=Falsch
}

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Class file time: Fr 30.3.2007 08:43:42.000 - Creation time: Mo 16.4.2007 11:20:53.187 - Created with UnCodeX